Files
llvm/lld/ELF/SymbolTable.cpp
Fangrui Song b4744d306c [ELF] Support --{,no-}allow-shlib-undefined
Summary:
In ld.bfd/gold, --no-allow-shlib-undefined is the default when linking
an executable. This patch implements a check to error on undefined
symbols in a shared object, if all of its DT_NEEDED entries are seen.

Our approach resembles the one used in gold, achieves a good balance to
be useful but not too smart (ld.bfd traces all DSOs and emulates the
behavior of a dynamic linker to catch more cases).

The error is issued based on the symbol table, different from undefined
reference errors issued for relocations. It is most effective when there
are DSOs that were not linked with -z defs (e.g. when static sanitizers
runtime is used).

gold has a comment that some system libraries on GNU/Linux may have
spurious undefined references and thus system libraries should be
excluded (https://sourceware.org/bugzilla/show_bug.cgi?id=6811). The
story may have changed now but we make --allow-shlib-undefined the
default for now. Its interaction with -shared can be discussed in the
future.

Reviewers: ruiu, grimar, pcc, espindola

Reviewed By: ruiu

Subscribers: joerg, emaste, arichardson, llvm-commits

Differential Revision: https://reviews.llvm.org/D57385

llvm-svn: 352826
2019-02-01 02:25:05 +00:00

817 lines
29 KiB
C++

//===- SymbolTable.cpp ----------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// Symbol table is a bag of all known symbols. We put all symbols of
// all input files to the symbol table. The symbol table is basically
// a hash table with the logic to resolve symbol name conflicts using
// the symbol types.
//
//===----------------------------------------------------------------------===//
#include "SymbolTable.h"
#include "Config.h"
#include "LinkerScript.h"
#include "Symbols.h"
#include "SyntheticSections.h"
#include "lld/Common/ErrorHandler.h"
#include "lld/Common/Memory.h"
#include "lld/Common/Strings.h"
#include "llvm/ADT/STLExtras.h"
using namespace llvm;
using namespace llvm::object;
using namespace llvm::ELF;
using namespace lld;
using namespace lld::elf;
SymbolTable *elf::Symtab;
static InputFile *getFirstElf() {
if (!ObjectFiles.empty())
return ObjectFiles[0];
if (!SharedFiles.empty())
return SharedFiles[0];
return BitcodeFiles[0];
}
// All input object files must be for the same architecture
// (e.g. it does not make sense to link x86 object files with
// MIPS object files.) This function checks for that error.
static bool isCompatible(InputFile *F) {
if (!F->isElf() && !isa<BitcodeFile>(F))
return true;
if (F->EKind == Config->EKind && F->EMachine == Config->EMachine) {
if (Config->EMachine != EM_MIPS)
return true;
if (isMipsN32Abi(F) == Config->MipsN32Abi)
return true;
}
if (!Config->Emulation.empty())
error(toString(F) + " is incompatible with " + Config->Emulation);
else
error(toString(F) + " is incompatible with " + toString(getFirstElf()));
return false;
}
// Add symbols in File to the symbol table.
template <class ELFT> void SymbolTable::addFile(InputFile *File) {
if (!isCompatible(File))
return;
// Binary file
if (auto *F = dyn_cast<BinaryFile>(File)) {
BinaryFiles.push_back(F);
F->parse();
return;
}
// .a file
if (auto *F = dyn_cast<ArchiveFile>(File)) {
F->parse<ELFT>();
return;
}
// Lazy object file
if (auto *F = dyn_cast<LazyObjFile>(File)) {
LazyObjFiles.push_back(F);
F->parse<ELFT>();
return;
}
if (Config->Trace)
message(toString(File));
// .so file
if (auto *F = dyn_cast<SharedFile<ELFT>>(File)) {
// DSOs are uniquified not by filename but by soname.
F->parseDynamic();
if (errorCount())
return;
// If a DSO appears more than once on the command line with and without
// --as-needed, --no-as-needed takes precedence over --as-needed because a
// user can add an extra DSO with --no-as-needed to force it to be added to
// the dependency list.
DenseMap<StringRef, InputFile *>::iterator It;
bool WasInserted;
std::tie(It, WasInserted) = SoNames.try_emplace(F->SoName, F);
cast<SharedFile<ELFT>>(It->second)->IsNeeded |= F->IsNeeded;
if (!WasInserted)
return;
SharedFiles.push_back(F);
F->parseRest();
return;
}
// LLVM bitcode file
if (auto *F = dyn_cast<BitcodeFile>(File)) {
BitcodeFiles.push_back(F);
F->parse<ELFT>(ComdatGroups);
return;
}
// Regular object file
ObjectFiles.push_back(File);
cast<ObjFile<ELFT>>(File)->parse(ComdatGroups);
}
// This function is where all the optimizations of link-time
// optimization happens. When LTO is in use, some input files are
// not in native object file format but in the LLVM bitcode format.
// This function compiles bitcode files into a few big native files
// using LLVM functions and replaces bitcode symbols with the results.
// Because all bitcode files that the program consists of are passed
// to the compiler at once, it can do whole-program optimization.
template <class ELFT> void SymbolTable::addCombinedLTOObject() {
if (BitcodeFiles.empty())
return;
// Compile bitcode files and replace bitcode symbols.
LTO.reset(new BitcodeCompiler);
for (BitcodeFile *F : BitcodeFiles)
LTO->add(*F);
for (InputFile *File : LTO->compile()) {
DenseSet<CachedHashStringRef> DummyGroups;
auto *Obj = cast<ObjFile<ELFT>>(File);
Obj->parse(DummyGroups);
for (Symbol *Sym : Obj->getGlobalSymbols())
Sym->parseSymbolVersion();
ObjectFiles.push_back(File);
}
}
// Set a flag for --trace-symbol so that we can print out a log message
// if a new symbol with the same name is inserted into the symbol table.
void SymbolTable::trace(StringRef Name) {
SymMap.insert({CachedHashStringRef(Name), -1});
}
void SymbolTable::wrap(Symbol *Sym, Symbol *Real, Symbol *Wrap) {
// Swap symbols as instructed by -wrap.
int &Idx1 = SymMap[CachedHashStringRef(Sym->getName())];
int &Idx2 = SymMap[CachedHashStringRef(Real->getName())];
int &Idx3 = SymMap[CachedHashStringRef(Wrap->getName())];
Idx2 = Idx1;
Idx1 = Idx3;
// Now renaming is complete. No one refers Real symbol. We could leave
// Real as-is, but if Real is written to the symbol table, that may
// contain irrelevant values. So, we copy all values from Sym to Real.
StringRef S = Real->getName();
memcpy(Real, Sym, sizeof(SymbolUnion));
Real->setName(S);
}
static uint8_t getMinVisibility(uint8_t VA, uint8_t VB) {
if (VA == STV_DEFAULT)
return VB;
if (VB == STV_DEFAULT)
return VA;
return std::min(VA, VB);
}
// Find an existing symbol or create and insert a new one.
std::pair<Symbol *, bool> SymbolTable::insertName(StringRef Name) {
// <name>@@<version> means the symbol is the default version. In that
// case <name>@@<version> will be used to resolve references to <name>.
//
// Since this is a hot path, the following string search code is
// optimized for speed. StringRef::find(char) is much faster than
// StringRef::find(StringRef).
size_t Pos = Name.find('@');
if (Pos != StringRef::npos && Pos + 1 < Name.size() && Name[Pos + 1] == '@')
Name = Name.take_front(Pos);
auto P = SymMap.insert({CachedHashStringRef(Name), (int)SymVector.size()});
int &SymIndex = P.first->second;
bool IsNew = P.second;
bool Traced = false;
if (SymIndex == -1) {
SymIndex = SymVector.size();
IsNew = true;
Traced = true;
}
if (!IsNew)
return {SymVector[SymIndex], false};
auto *Sym = reinterpret_cast<Symbol *>(make<SymbolUnion>());
Sym->SymbolKind = Symbol::PlaceholderKind;
Sym->Visibility = STV_DEFAULT;
Sym->IsUsedInRegularObj = false;
Sym->ExportDynamic = false;
Sym->CanInline = true;
Sym->Traced = Traced;
Sym->VersionId = Config->DefaultSymbolVersion;
SymVector.push_back(Sym);
return {Sym, true};
}
// Find an existing symbol or create and insert a new one, then apply the given
// attributes.
std::pair<Symbol *, bool> SymbolTable::insert(StringRef Name,
uint8_t Visibility,
bool CanOmitFromDynSym,
InputFile *File) {
Symbol *S;
bool WasInserted;
std::tie(S, WasInserted) = insertName(Name);
// Merge in the new symbol's visibility.
S->Visibility = getMinVisibility(S->Visibility, Visibility);
if (!CanOmitFromDynSym && (Config->Shared || Config->ExportDynamic))
S->ExportDynamic = true;
if (!File || File->kind() == InputFile::ObjKind)
S->IsUsedInRegularObj = true;
return {S, WasInserted};
}
static uint8_t getVisibility(uint8_t StOther) { return StOther & 3; }
template <class ELFT>
Symbol *SymbolTable::addUndefined(StringRef Name, uint8_t Binding,
uint8_t StOther, uint8_t Type,
bool CanOmitFromDynSym, InputFile *File) {
Symbol *S;
bool WasInserted;
uint8_t Visibility = getVisibility(StOther);
std::tie(S, WasInserted) = insert(Name, Visibility, CanOmitFromDynSym, File);
// An undefined symbol with non default visibility must be satisfied
// in the same DSO.
if (WasInserted || (isa<SharedSymbol>(S) && Visibility != STV_DEFAULT)) {
replaceSymbol<Undefined>(S, File, Name, Binding, StOther, Type);
return S;
}
if (S->isShared() || S->isLazy() || (S->isUndefined() && Binding != STB_WEAK))
S->Binding = Binding;
if (S->isLazy()) {
// An undefined weak will not fetch archive members. See comment on Lazy in
// Symbols.h for the details.
if (Binding == STB_WEAK) {
S->Type = Type;
return S;
}
// Do extra check for --warn-backrefs.
//
// --warn-backrefs is an option to prevent an undefined reference from
// fetching an archive member written earlier in the command line. It can be
// used to keep compatibility with GNU linkers to some degree.
// I'll explain the feature and why you may find it useful in this comment.
//
// lld's symbol resolution semantics is more relaxed than traditional Unix
// linkers. For example,
//
// ld.lld foo.a bar.o
//
// succeeds even if bar.o contains an undefined symbol that has to be
// resolved by some object file in foo.a. Traditional Unix linkers don't
// allow this kind of backward reference, as they visit each file only once
// from left to right in the command line while resolving all undefined
// symbols at the moment of visiting.
//
// In the above case, since there's no undefined symbol when a linker visits
// foo.a, no files are pulled out from foo.a, and because the linker forgets
// about foo.a after visiting, it can't resolve undefined symbols in bar.o
// that could have been resolved otherwise.
//
// That lld accepts more relaxed form means that (besides it'd make more
// sense) you can accidentally write a command line or a build file that
// works only with lld, even if you have a plan to distribute it to wider
// users who may be using GNU linkers. With --warn-backrefs, you can detect
// a library order that doesn't work with other Unix linkers.
//
// The option is also useful to detect cyclic dependencies between static
// archives. Again, lld accepts
//
// ld.lld foo.a bar.a
//
// even if foo.a and bar.a depend on each other. With --warn-backrefs, it is
// handled as an error.
//
// Here is how the option works. We assign a group ID to each file. A file
// with a smaller group ID can pull out object files from an archive file
// with an equal or greater group ID. Otherwise, it is a reverse dependency
// and an error.
//
// A file outside --{start,end}-group gets a fresh ID when instantiated. All
// files within the same --{start,end}-group get the same group ID. E.g.
//
// ld.lld A B --start-group C D --end-group E
//
// A forms group 0. B form group 1. C and D (including their member object
// files) form group 2. E forms group 3. I think that you can see how this
// group assignment rule simulates the traditional linker's semantics.
bool Backref =
Config->WarnBackrefs && File && S->File->GroupId < File->GroupId;
fetchLazy<ELFT>(S);
// We don't report backward references to weak symbols as they can be
// overridden later.
if (Backref && !S->isWeak())
warn("backward reference detected: " + Name + " in " + toString(File) +
" refers to " + toString(S->File));
}
return S;
}
// Using .symver foo,foo@@VER unfortunately creates two symbols: foo and
// foo@@VER. We want to effectively ignore foo, so give precedence to
// foo@@VER.
// FIXME: If users can transition to using
// .symver foo,foo@@@VER
// we can delete this hack.
static int compareVersion(Symbol *S, StringRef Name) {
bool A = Name.contains("@@");
bool B = S->getName().contains("@@");
if (A && !B)
return 1;
if (!A && B)
return -1;
return 0;
}
// We have a new defined symbol with the specified binding. Return 1 if the new
// symbol should win, -1 if the new symbol should lose, or 0 if both symbols are
// strong defined symbols.
static int compareDefined(Symbol *S, bool WasInserted, uint8_t Binding,
StringRef Name) {
if (WasInserted)
return 1;
if (!S->isDefined())
return 1;
if (int R = compareVersion(S, Name))
return R;
if (Binding == STB_WEAK)
return -1;
if (S->isWeak())
return 1;
return 0;
}
// We have a new non-common defined symbol with the specified binding. Return 1
// if the new symbol should win, -1 if the new symbol should lose, or 0 if there
// is a conflict. If the new symbol wins, also update the binding.
static int compareDefinedNonCommon(Symbol *S, bool WasInserted, uint8_t Binding,
bool IsAbsolute, uint64_t Value,
StringRef Name) {
if (int Cmp = compareDefined(S, WasInserted, Binding, Name))
return Cmp;
if (auto *R = dyn_cast<Defined>(S)) {
if (R->Section && isa<BssSection>(R->Section)) {
// Non-common symbols take precedence over common symbols.
if (Config->WarnCommon)
warn("common " + S->getName() + " is overridden");
return 1;
}
if (R->Section == nullptr && Binding == STB_GLOBAL && IsAbsolute &&
R->Value == Value)
return -1;
}
return 0;
}
Symbol *SymbolTable::addCommon(StringRef N, uint64_t Size, uint32_t Alignment,
uint8_t Binding, uint8_t StOther, uint8_t Type,
InputFile &File) {
Symbol *S;
bool WasInserted;
std::tie(S, WasInserted) = insert(N, getVisibility(StOther),
/*CanOmitFromDynSym*/ false, &File);
int Cmp = compareDefined(S, WasInserted, Binding, N);
if (Cmp < 0)
return S;
if (Cmp > 0) {
auto *Bss = make<BssSection>("COMMON", Size, Alignment);
Bss->File = &File;
Bss->Live = !Config->GcSections;
InputSections.push_back(Bss);
replaceSymbol<Defined>(S, &File, N, Binding, StOther, Type, 0, Size, Bss);
return S;
}
auto *D = cast<Defined>(S);
auto *Bss = dyn_cast_or_null<BssSection>(D->Section);
if (!Bss) {
// Non-common symbols take precedence over common symbols.
if (Config->WarnCommon)
warn("common " + S->getName() + " is overridden");
return S;
}
if (Config->WarnCommon)
warn("multiple common of " + D->getName());
Bss->Alignment = std::max(Bss->Alignment, Alignment);
if (Size > Bss->Size) {
D->File = Bss->File = &File;
D->Size = Bss->Size = Size;
}
return S;
}
static void reportDuplicate(Symbol *Sym, InputFile *NewFile,
InputSectionBase *ErrSec, uint64_t ErrOffset) {
if (Config->AllowMultipleDefinition)
return;
Defined *D = cast<Defined>(Sym);
if (!D->Section || !ErrSec) {
error("duplicate symbol: " + toString(*Sym) + "\n>>> defined in " +
toString(Sym->File) + "\n>>> defined in " + toString(NewFile));
return;
}
// Construct and print an error message in the form of:
//
// ld.lld: error: duplicate symbol: foo
// >>> defined at bar.c:30
// >>> bar.o (/home/alice/src/bar.o)
// >>> defined at baz.c:563
// >>> baz.o in archive libbaz.a
auto *Sec1 = cast<InputSectionBase>(D->Section);
std::string Src1 = Sec1->getSrcMsg(*Sym, D->Value);
std::string Obj1 = Sec1->getObjMsg(D->Value);
std::string Src2 = ErrSec->getSrcMsg(*Sym, ErrOffset);
std::string Obj2 = ErrSec->getObjMsg(ErrOffset);
std::string Msg = "duplicate symbol: " + toString(*Sym) + "\n>>> defined at ";
if (!Src1.empty())
Msg += Src1 + "\n>>> ";
Msg += Obj1 + "\n>>> defined at ";
if (!Src2.empty())
Msg += Src2 + "\n>>> ";
Msg += Obj2;
error(Msg);
}
Defined *SymbolTable::addDefined(StringRef Name, uint8_t StOther, uint8_t Type,
uint64_t Value, uint64_t Size, uint8_t Binding,
SectionBase *Section, InputFile *File) {
Symbol *S;
bool WasInserted;
std::tie(S, WasInserted) = insert(Name, getVisibility(StOther),
/*CanOmitFromDynSym*/ false, File);
int Cmp = compareDefinedNonCommon(S, WasInserted, Binding, Section == nullptr,
Value, Name);
if (Cmp > 0)
replaceSymbol<Defined>(S, File, Name, Binding, StOther, Type, Value, Size,
Section);
else if (Cmp == 0)
reportDuplicate(S, File, dyn_cast_or_null<InputSectionBase>(Section),
Value);
return cast<Defined>(S);
}
template <typename ELFT>
void SymbolTable::addShared(StringRef Name, SharedFile<ELFT> &File,
const typename ELFT::Sym &Sym, uint32_t Alignment,
uint32_t VerdefIndex) {
// DSO symbols do not affect visibility in the output, so we pass STV_DEFAULT
// as the visibility, which will leave the visibility in the symbol table
// unchanged.
Symbol *S;
bool WasInserted;
std::tie(S, WasInserted) = insert(Name, STV_DEFAULT,
/*CanOmitFromDynSym*/ true, &File);
// Make sure we preempt DSO symbols with default visibility.
if (Sym.getVisibility() == STV_DEFAULT)
S->ExportDynamic = true;
// An undefined symbol with non default visibility must be satisfied
// in the same DSO.
auto Replace = [&](uint8_t Binding) {
replaceSymbol<SharedSymbol>(S, File, Name, Binding, Sym.st_other,
Sym.getType(), Sym.st_value, Sym.st_size,
Alignment, VerdefIndex);
};
if (WasInserted)
Replace(Sym.getBinding());
else if (S->Visibility == STV_DEFAULT && (S->isUndefined() || S->isLazy()))
Replace(S->Binding);
}
Symbol *SymbolTable::addBitcode(StringRef Name, uint8_t Binding,
uint8_t StOther, uint8_t Type,
bool CanOmitFromDynSym, BitcodeFile &F) {
Symbol *S;
bool WasInserted;
std::tie(S, WasInserted) =
insert(Name, getVisibility(StOther), CanOmitFromDynSym, &F);
int Cmp = compareDefinedNonCommon(S, WasInserted, Binding,
/*IsAbs*/ false, /*Value*/ 0, Name);
if (Cmp > 0)
replaceSymbol<Defined>(S, &F, Name, Binding, StOther, Type, 0, 0, nullptr);
else if (Cmp == 0)
reportDuplicate(S, &F, nullptr, 0);
return S;
}
Symbol *SymbolTable::find(StringRef Name) {
auto It = SymMap.find(CachedHashStringRef(Name));
if (It == SymMap.end())
return nullptr;
if (It->second == -1)
return nullptr;
return SymVector[It->second];
}
template <class ELFT>
void SymbolTable::addLazyArchive(StringRef Name, ArchiveFile &File,
const object::Archive::Symbol Sym) {
Symbol *S;
bool WasInserted;
std::tie(S, WasInserted) = insertName(Name);
if (WasInserted) {
replaceSymbol<LazyArchive>(S, File, STT_NOTYPE, Sym);
return;
}
if (!S->isUndefined())
return;
// An undefined weak will not fetch archive members. See comment on Lazy in
// Symbols.h for the details.
if (S->isWeak()) {
replaceSymbol<LazyArchive>(S, File, S->Type, Sym);
S->Binding = STB_WEAK;
return;
}
if (InputFile *F = File.fetch(Sym))
addFile<ELFT>(F);
}
template <class ELFT>
void SymbolTable::addLazyObject(StringRef Name, LazyObjFile &File) {
Symbol *S;
bool WasInserted;
std::tie(S, WasInserted) = insertName(Name);
if (WasInserted) {
replaceSymbol<LazyObject>(S, File, STT_NOTYPE, Name);
return;
}
if (!S->isUndefined())
return;
// An undefined weak will not fetch archive members. See comment on Lazy in
// Symbols.h for the details.
if (S->isWeak()) {
replaceSymbol<LazyObject>(S, File, S->Type, Name);
S->Binding = STB_WEAK;
return;
}
if (InputFile *F = File.fetch())
addFile<ELFT>(F);
}
template <class ELFT> void SymbolTable::fetchLazy(Symbol *Sym) {
if (auto *S = dyn_cast<LazyArchive>(Sym)) {
if (InputFile *File = S->fetch())
addFile<ELFT>(File);
return;
}
auto *S = cast<LazyObject>(Sym);
if (InputFile *File = cast<LazyObjFile>(S->File)->fetch())
addFile<ELFT>(File);
}
// Initialize DemangledSyms with a map from demangled symbols to symbol
// objects. Used to handle "extern C++" directive in version scripts.
//
// The map will contain all demangled symbols. That can be very large,
// and in LLD we generally want to avoid do anything for each symbol.
// Then, why are we doing this? Here's why.
//
// Users can use "extern C++ {}" directive to match against demangled
// C++ symbols. For example, you can write a pattern such as
// "llvm::*::foo(int, ?)". Obviously, there's no way to handle this
// other than trying to match a pattern against all demangled symbols.
// So, if "extern C++" feature is used, we need to demangle all known
// symbols.
StringMap<std::vector<Symbol *>> &SymbolTable::getDemangledSyms() {
if (!DemangledSyms) {
DemangledSyms.emplace();
for (Symbol *Sym : SymVector) {
if (!Sym->isDefined())
continue;
if (Optional<std::string> S = demangleItanium(Sym->getName()))
(*DemangledSyms)[*S].push_back(Sym);
else
(*DemangledSyms)[Sym->getName()].push_back(Sym);
}
}
return *DemangledSyms;
}
std::vector<Symbol *> SymbolTable::findByVersion(SymbolVersion Ver) {
if (Ver.IsExternCpp)
return getDemangledSyms().lookup(Ver.Name);
if (Symbol *B = find(Ver.Name))
if (B->isDefined())
return {B};
return {};
}
std::vector<Symbol *> SymbolTable::findAllByVersion(SymbolVersion Ver) {
std::vector<Symbol *> Res;
StringMatcher M(Ver.Name);
if (Ver.IsExternCpp) {
for (auto &P : getDemangledSyms())
if (M.match(P.first()))
Res.insert(Res.end(), P.second.begin(), P.second.end());
return Res;
}
for (Symbol *Sym : SymVector)
if (Sym->isDefined() && M.match(Sym->getName()))
Res.push_back(Sym);
return Res;
}
// If there's only one anonymous version definition in a version
// script file, the script does not actually define any symbol version,
// but just specifies symbols visibilities.
void SymbolTable::handleAnonymousVersion() {
for (SymbolVersion &Ver : Config->VersionScriptGlobals)
assignExactVersion(Ver, VER_NDX_GLOBAL, "global");
for (SymbolVersion &Ver : Config->VersionScriptGlobals)
assignWildcardVersion(Ver, VER_NDX_GLOBAL);
for (SymbolVersion &Ver : Config->VersionScriptLocals)
assignExactVersion(Ver, VER_NDX_LOCAL, "local");
for (SymbolVersion &Ver : Config->VersionScriptLocals)
assignWildcardVersion(Ver, VER_NDX_LOCAL);
}
// Handles -dynamic-list.
void SymbolTable::handleDynamicList() {
for (SymbolVersion &Ver : Config->DynamicList) {
std::vector<Symbol *> Syms;
if (Ver.HasWildcard)
Syms = findAllByVersion(Ver);
else
Syms = findByVersion(Ver);
for (Symbol *B : Syms) {
if (!Config->Shared)
B->ExportDynamic = true;
else if (B->includeInDynsym())
B->IsPreemptible = true;
}
}
}
// Set symbol versions to symbols. This function handles patterns
// containing no wildcard characters.
void SymbolTable::assignExactVersion(SymbolVersion Ver, uint16_t VersionId,
StringRef VersionName) {
if (Ver.HasWildcard)
return;
// Get a list of symbols which we need to assign the version to.
std::vector<Symbol *> Syms = findByVersion(Ver);
if (Syms.empty()) {
if (!Config->UndefinedVersion)
error("version script assignment of '" + VersionName + "' to symbol '" +
Ver.Name + "' failed: symbol not defined");
return;
}
// Assign the version.
for (Symbol *Sym : Syms) {
// Skip symbols containing version info because symbol versions
// specified by symbol names take precedence over version scripts.
// See parseSymbolVersion().
if (Sym->getName().contains('@'))
continue;
if (Sym->VersionId != Config->DefaultSymbolVersion &&
Sym->VersionId != VersionId)
error("duplicate symbol '" + Ver.Name + "' in version script");
Sym->VersionId = VersionId;
}
}
void SymbolTable::assignWildcardVersion(SymbolVersion Ver, uint16_t VersionId) {
if (!Ver.HasWildcard)
return;
// Exact matching takes precendence over fuzzy matching,
// so we set a version to a symbol only if no version has been assigned
// to the symbol. This behavior is compatible with GNU.
for (Symbol *B : findAllByVersion(Ver))
if (B->VersionId == Config->DefaultSymbolVersion)
B->VersionId = VersionId;
}
// This function processes version scripts by updating VersionId
// member of symbols.
void SymbolTable::scanVersionScript() {
// Handle edge cases first.
handleAnonymousVersion();
handleDynamicList();
// Now we have version definitions, so we need to set version ids to symbols.
// Each version definition has a glob pattern, and all symbols that match
// with the pattern get that version.
// First, we assign versions to exact matching symbols,
// i.e. version definitions not containing any glob meta-characters.
for (VersionDefinition &V : Config->VersionDefinitions)
for (SymbolVersion &Ver : V.Globals)
assignExactVersion(Ver, V.Id, V.Name);
// Next, we assign versions to fuzzy matching symbols,
// i.e. version definitions containing glob meta-characters.
// Note that because the last match takes precedence over previous matches,
// we iterate over the definitions in the reverse order.
for (VersionDefinition &V : llvm::reverse(Config->VersionDefinitions))
for (SymbolVersion &Ver : V.Globals)
assignWildcardVersion(Ver, V.Id);
// Symbol themselves might know their versions because symbols
// can contain versions in the form of <name>@<version>.
// Let them parse and update their names to exclude version suffix.
for (Symbol *Sym : SymVector)
Sym->parseSymbolVersion();
}
template void SymbolTable::addFile<ELF32LE>(InputFile *);
template void SymbolTable::addFile<ELF32BE>(InputFile *);
template void SymbolTable::addFile<ELF64LE>(InputFile *);
template void SymbolTable::addFile<ELF64BE>(InputFile *);
template Symbol *SymbolTable::addUndefined<ELF32LE>(StringRef, uint8_t, uint8_t,
uint8_t, bool, InputFile *);
template Symbol *SymbolTable::addUndefined<ELF32BE>(StringRef, uint8_t, uint8_t,
uint8_t, bool, InputFile *);
template Symbol *SymbolTable::addUndefined<ELF64LE>(StringRef, uint8_t, uint8_t,
uint8_t, bool, InputFile *);
template Symbol *SymbolTable::addUndefined<ELF64BE>(StringRef, uint8_t, uint8_t,
uint8_t, bool, InputFile *);
template void SymbolTable::addCombinedLTOObject<ELF32LE>();
template void SymbolTable::addCombinedLTOObject<ELF32BE>();
template void SymbolTable::addCombinedLTOObject<ELF64LE>();
template void SymbolTable::addCombinedLTOObject<ELF64BE>();
template void
SymbolTable::addLazyArchive<ELF32LE>(StringRef, ArchiveFile &,
const object::Archive::Symbol);
template void
SymbolTable::addLazyArchive<ELF32BE>(StringRef, ArchiveFile &,
const object::Archive::Symbol);
template void
SymbolTable::addLazyArchive<ELF64LE>(StringRef, ArchiveFile &,
const object::Archive::Symbol);
template void
SymbolTable::addLazyArchive<ELF64BE>(StringRef, ArchiveFile &,
const object::Archive::Symbol);
template void SymbolTable::addLazyObject<ELF32LE>(StringRef, LazyObjFile &);
template void SymbolTable::addLazyObject<ELF32BE>(StringRef, LazyObjFile &);
template void SymbolTable::addLazyObject<ELF64LE>(StringRef, LazyObjFile &);
template void SymbolTable::addLazyObject<ELF64BE>(StringRef, LazyObjFile &);
template void SymbolTable::fetchLazy<ELF32LE>(Symbol *);
template void SymbolTable::fetchLazy<ELF32BE>(Symbol *);
template void SymbolTable::fetchLazy<ELF64LE>(Symbol *);
template void SymbolTable::fetchLazy<ELF64BE>(Symbol *);
template void SymbolTable::addShared<ELF32LE>(StringRef, SharedFile<ELF32LE> &,
const typename ELF32LE::Sym &,
uint32_t Alignment, uint32_t);
template void SymbolTable::addShared<ELF32BE>(StringRef, SharedFile<ELF32BE> &,
const typename ELF32BE::Sym &,
uint32_t Alignment, uint32_t);
template void SymbolTable::addShared<ELF64LE>(StringRef, SharedFile<ELF64LE> &,
const typename ELF64LE::Sym &,
uint32_t Alignment, uint32_t);
template void SymbolTable::addShared<ELF64BE>(StringRef, SharedFile<ELF64BE> &,
const typename ELF64BE::Sym &,
uint32_t Alignment, uint32_t);