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lib dir and move all the libraries into it. This follows the main llvm tree, and allows the libraries to be built in parallel. The top level now enforces that all the libs are built before Driver, but we don't care what order the libs are built in. This speeds up parallel builds, particularly incremental ones. llvm-svn: 48402
98 lines
4.0 KiB
C++
98 lines
4.0 KiB
C++
//===------- CGObjCGNU.cpp - Emit LLVM Code from ASTs for a Module --------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This provides Objective-C code generation targetting the GNU runtime.
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//
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//===----------------------------------------------------------------------===//
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#include "CGObjCRuntime.h"
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#include "llvm/Module.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/LLVMBuilder.h"
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#include "llvm/ADT/SmallVector.h"
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using namespace clang::CodeGen;
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using namespace clang;
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CGObjCRuntime::~CGObjCRuntime() {}
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namespace {
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class CGObjCGNU : public CGObjCRuntime {
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private:
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llvm::Module &TheModule;
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public:
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CGObjCGNU(llvm::Module &M) : TheModule(M) {};
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virtual llvm::Value *generateMessageSend(llvm::LLVMFoldingBuilder &Builder,
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const llvm::Type *ReturnTy,
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llvm::Value *Receiver,
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llvm::Constant *Selector,
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llvm::Value** ArgV,
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unsigned ArgC);
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};
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} // end anonymous namespace
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// Generate code for a message send expression on the GNU runtime.
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// BIG FAT WARNING: Much of this code will need factoring out later.
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// FIXME: This currently only handles id returns. Other return types
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// need some explicit casting.
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llvm::Value *CGObjCGNU::generateMessageSend(llvm::LLVMFoldingBuilder &Builder,
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const llvm::Type *ReturnTy,
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llvm::Value *Receiver,
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llvm::Constant *Selector,
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llvm::Value** ArgV,
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unsigned ArgC) {
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// Get the selector Type.
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const llvm::Type *PtrToInt8Ty =
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llvm::PointerType::getUnqual(llvm::Type::Int8Ty);
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std::vector<const llvm::Type*> Str2(2, PtrToInt8Ty);
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const llvm::Type *SelStructTy = llvm::StructType::get(Str2);
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const llvm::Type *SelTy = llvm::PointerType::getUnqual(SelStructTy);
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// Look up the selector.
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// If we haven't got the selector lookup function, look it up now.
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// TODO: Factor this out and use it to implement @selector() too.
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llvm::Constant *SelFunction =
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TheModule.getOrInsertFunction("sel_get_uid", SelTy, PtrToInt8Ty, NULL);
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// FIXME: Selectors should be statically cached, not looked up on every call.
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// TODO: Pull this out into the caller.
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llvm::Constant *Idx0 = llvm::ConstantInt::get(llvm::Type::Int32Ty, 0);
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llvm::Constant *Ops[] = {Idx0, Idx0};
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llvm::Value *SelStr = llvm::ConstantExpr::getGetElementPtr(Selector, Ops, 2);
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llvm::Value *cmd = Builder.CreateCall(SelFunction, &SelStr, &SelStr+1);
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// Look up the method implementation.
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std::vector<const llvm::Type*> impArgTypes;
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impArgTypes.push_back(Receiver->getType());
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impArgTypes.push_back(SelTy);
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// Avoid an explicit cast on the IMP by getting a version that has the right
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// return type.
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llvm::FunctionType *impType = llvm::FunctionType::get(ReturnTy, impArgTypes,
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true);
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llvm::Constant *lookupFunction =
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TheModule.getOrInsertFunction("objc_msg_lookup",
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llvm::PointerType::get(impType, 0),
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Receiver->getType(), SelTy, NULL);
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llvm::SmallVector<llvm::Value*, 16> lookupArgs;
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lookupArgs.push_back(Receiver);
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lookupArgs.push_back(cmd);
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llvm::Value *imp = Builder.CreateCall(lookupFunction,
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lookupArgs.begin(), lookupArgs.end());
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// Call the method.
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lookupArgs.insert(lookupArgs.end(), ArgV, ArgV+ArgC);
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return Builder.CreateCall(imp, lookupArgs.begin(), lookupArgs.end());
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}
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CGObjCRuntime * clang::CodeGen::CreateObjCRuntime(llvm::Module &M) {
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return new CGObjCGNU(M);
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}
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