Files
llvm/lld/ELF/SymbolTable.cpp
Rui Ueyama 8b4879aec0 Remove an empty constructor.
We used to have code in SymbolTable constructor to add entry symbols, etc.
That code has been moved to Driver. We can remove the constructor.

llvm-svn: 257214
2016-01-08 22:06:25 +00:00

268 lines
8.9 KiB
C++

//===- SymbolTable.cpp ----------------------------------------------------===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Symbol table is a bag of all known symbols. We put all symbols of
// all input files to the symbol table. The symbol table is basically
// a hash table with the logic to resolve symbol name conflicts using
// the symbol types.
//
//===----------------------------------------------------------------------===//
#include "SymbolTable.h"
#include "Config.h"
#include "Error.h"
#include "Symbols.h"
#include "llvm/Support/StringSaver.h"
using namespace llvm;
using namespace llvm::object;
using namespace llvm::ELF;
using namespace lld;
using namespace lld::elf2;
// All input object files must be for the same architecture
// (e.g. it does not make sense to link x86 object files with
// MIPS object files.) This function checks for that error.
template <class ELFT>
static void checkCompatibility(InputFile *FileP) {
auto *F = dyn_cast<ELFFileBase<ELFT>>(FileP);
if (!F)
return;
if (F->getELFKind() == Config->EKind && F->getEMachine() == Config->EMachine)
return;
StringRef A = F->getName();
StringRef B = Config->Emulation;
if (B.empty())
B = Config->FirstElf->getName();
error(A + " is incompatible with " + B);
}
// Add symbols in File to the symbol table.
template <class ELFT>
void SymbolTable<ELFT>::addFile(std::unique_ptr<InputFile> File) {
InputFile *FileP = File.get();
checkCompatibility<ELFT>(FileP);
// .a file
if (auto *F = dyn_cast<ArchiveFile>(FileP)) {
ArchiveFiles.emplace_back(cast<ArchiveFile>(File.release()));
F->parse();
for (Lazy &Sym : F->getLazySymbols())
addLazy(&Sym);
return;
}
// .so file
if (auto *F = dyn_cast<SharedFile<ELFT>>(FileP)) {
// DSOs are uniquified not by filename but by soname.
F->parseSoName();
if (!IncludedSoNames.insert(F->getSoName()).second)
return;
SharedFiles.emplace_back(cast<SharedFile<ELFT>>(File.release()));
F->parseRest();
for (SharedSymbol<ELFT> &B : F->getSharedSymbols())
resolve(&B);
return;
}
// .o file
auto *F = cast<ObjectFile<ELFT>>(FileP);
ObjectFiles.emplace_back(cast<ObjectFile<ELFT>>(File.release()));
F->parse(ComdatGroups);
for (SymbolBody *B : F->getSymbols())
resolve(B);
}
// Add an undefined symbol.
template <class ELFT>
SymbolBody *SymbolTable<ELFT>::addUndefined(StringRef Name) {
auto *Sym = new (Alloc) Undefined(Name, false, STV_DEFAULT, false);
resolve(Sym);
return Sym;
}
// Add an undefined symbol. Unlike addUndefined, that symbol
// doesn't have to be resolved, thus "opt" (optional).
template <class ELFT>
SymbolBody *SymbolTable<ELFT>::addUndefinedOpt(StringRef Name) {
auto *Sym = new (Alloc) Undefined(Name, false, STV_HIDDEN, true);
resolve(Sym);
return Sym;
}
template <class ELFT>
SymbolBody *SymbolTable<ELFT>::addAbsolute(StringRef Name, Elf_Sym &ESym) {
// Pass nullptr because absolute symbols have no corresponding input sections.
auto *Sym = new (Alloc) DefinedRegular<ELFT>(Name, ESym, nullptr);
resolve(Sym);
return Sym;
}
template <class ELFT>
SymbolBody *SymbolTable<ELFT>::addSynthetic(StringRef Name,
OutputSectionBase<ELFT> &Section,
uintX_t Value) {
auto *Sym = new (Alloc) DefinedSynthetic<ELFT>(Name, Value, Section);
resolve(Sym);
return Sym;
}
// Add Name as an "ignored" symbol. An ignored symbol is a regular
// linker-synthesized defined symbol, but it is not recorded to the output
// file's symbol table. Such symbols are useful for some linker-defined symbols.
template <class ELFT>
SymbolBody *SymbolTable<ELFT>::addIgnored(StringRef Name) {
return addAbsolute(Name, ElfSym<ELFT>::IgnoreUndef);
}
// Rename SYM as __wrap_SYM. The original symbol is preserved as __real_SYM.
// Used to implement --wrap.
template <class ELFT> void SymbolTable<ELFT>::wrap(StringRef Name) {
if (Symtab.count(Name) == 0)
return;
StringSaver Saver(Alloc);
Symbol *Sym = addUndefined(Name)->getSymbol();
Symbol *Real = addUndefined(Saver.save("__real_" + Name))->getSymbol();
Symbol *Wrap = addUndefined(Saver.save("__wrap_" + Name))->getSymbol();
Real->Body = Sym->Body;
Sym->Body = Wrap->Body;
}
// Returns a file from which symbol B was created.
// If B does not belong to any file, returns a nullptr.
template <class ELFT>
ELFFileBase<ELFT> *SymbolTable<ELFT>::findFile(SymbolBody *B) {
for (const std::unique_ptr<ObjectFile<ELFT>> &F : ObjectFiles) {
ArrayRef<SymbolBody *> Syms = F->getSymbols();
if (std::find(Syms.begin(), Syms.end(), B) != Syms.end())
return F.get();
}
return nullptr;
}
// Construct a string in the form of "Sym in File1 and File2".
// Used to construct an error message.
template <class ELFT>
std::string SymbolTable<ELFT>::conflictMsg(SymbolBody *Old, SymbolBody *New) {
ELFFileBase<ELFT> *OldFile = findFile(Old);
ELFFileBase<ELFT> *NewFile = findFile(New);
StringRef Sym = Old->getName();
StringRef F1 = OldFile ? OldFile->getName() : "(internal)";
StringRef F2 = NewFile ? NewFile->getName() : "(internal)";
return (Sym + " in " + F1 + " and " + F2).str();
}
// This function resolves conflicts if there's an existing symbol with
// the same name. Decisions are made based on symbol type.
template <class ELFT> void SymbolTable<ELFT>::resolve(SymbolBody *New) {
Symbol *Sym = insert(New);
if (Sym->Body == New)
return;
SymbolBody *Existing = Sym->Body;
if (Lazy *L = dyn_cast<Lazy>(Existing)) {
if (auto *Undef = dyn_cast<Undefined>(New)) {
addMemberFile(Undef, L);
return;
}
// Found a definition for something also in an archive.
// Ignore the archive definition.
Sym->Body = New;
return;
}
if (New->isTls() != Existing->isTls())
error("TLS attribute mismatch for symbol: " + conflictMsg(Existing, New));
// compare() returns -1, 0, or 1 if the lhs symbol is less preferable,
// equivalent (conflicting), or more preferable, respectively.
int Comp = Existing->compare<ELFT>(New);
if (Comp == 0) {
std::string S = "duplicate symbol: " + conflictMsg(Existing, New);
if (!Config->AllowMultipleDefinition)
error(S);
warning(S);
return;
}
if (Comp < 0)
Sym->Body = New;
}
// Find an existing symbol or create and insert a new one.
template <class ELFT> Symbol *SymbolTable<ELFT>::insert(SymbolBody *New) {
StringRef Name = New->getName();
Symbol *&Sym = Symtab[Name];
if (!Sym)
Sym = new (Alloc) Symbol{New};
New->setBackref(Sym);
return Sym;
}
template <class ELFT> SymbolBody *SymbolTable<ELFT>::find(StringRef Name) {
auto It = Symtab.find(Name);
if (It == Symtab.end())
return nullptr;
return It->second->Body;
}
template <class ELFT> void SymbolTable<ELFT>::addLazy(Lazy *L) {
Symbol *Sym = insert(L);
if (Sym->Body == L)
return;
if (auto *Undef = dyn_cast<Undefined>(Sym->Body)) {
Sym->Body = L;
addMemberFile(Undef, L);
}
}
template <class ELFT>
void SymbolTable<ELFT>::addMemberFile(Undefined *Undef, Lazy *L) {
// Weak undefined symbols should not fetch members from archives.
// If we were to keep old symbol we would not know that an archive member was
// available if a strong undefined symbol shows up afterwards in the link.
// If a strong undefined symbol never shows up, this lazy symbol will
// get to the end of the link and must be treated as the weak undefined one.
// We set UsedInRegularObj in a similar way to what is done with shared
// symbols and mark it as weak to reduce how many special cases are needed.
if (Undef->isWeak()) {
L->setUsedInRegularObj();
L->setWeak();
return;
}
// Fetch a member file that has the definition for L.
// getMember returns nullptr if the member was already read from the library.
if (std::unique_ptr<InputFile> File = L->getMember())
addFile(std::move(File));
}
// This function takes care of the case in which shared libraries depend on
// the user program (not the other way, which is usual). Shared libraries
// may have undefined symbols, expecting that the user program provides
// the definitions for them. An example is BSD's __progname symbol.
// We need to put such symbols to the main program's .dynsym so that
// shared libraries can find them.
// Except this, we ignore undefined symbols in DSOs.
template <class ELFT> void SymbolTable<ELFT>::scanShlibUndefined() {
for (std::unique_ptr<SharedFile<ELFT>> &File : SharedFiles)
for (StringRef U : File->getUndefinedSymbols())
if (SymbolBody *Sym = find(U))
if (Sym->isDefined())
Sym->setUsedInDynamicReloc();
}
template class elf2::SymbolTable<ELF32LE>;
template class elf2::SymbolTable<ELF32BE>;
template class elf2::SymbolTable<ELF64LE>;
template class elf2::SymbolTable<ELF64BE>;