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to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
//===-- Queue.cpp -----------------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Target/Queue.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/QueueList.h"
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#include "lldb/Target/SystemRuntime.h"
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#include "lldb/Target/Thread.h"
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using namespace lldb;
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using namespace lldb_private;
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Queue::Queue(ProcessSP process_sp, lldb::queue_id_t queue_id,
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const char *queue_name)
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: m_process_wp(), m_queue_id(queue_id), m_queue_name(),
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m_running_work_items_count(0), m_pending_work_items_count(0),
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m_pending_items(), m_dispatch_queue_t_addr(LLDB_INVALID_ADDRESS),
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m_kind(eQueueKindUnknown) {
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if (queue_name)
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m_queue_name = queue_name;
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m_process_wp = process_sp;
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}
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Queue::~Queue() = default;
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queue_id_t Queue::GetID() { return m_queue_id; }
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const char *Queue::GetName() {
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return (m_queue_name.empty() ? nullptr : m_queue_name.c_str());
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}
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uint32_t Queue::GetIndexID() { return m_queue_id; }
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std::vector<lldb::ThreadSP> Queue::GetThreads() {
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std::vector<ThreadSP> result;
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ProcessSP process_sp = m_process_wp.lock();
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if (process_sp) {
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for (ThreadSP thread_sp : process_sp->Threads()) {
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if (thread_sp->GetQueueID() == m_queue_id) {
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result.push_back(thread_sp);
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}
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}
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}
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return result;
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}
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void Queue::SetNumRunningWorkItems(uint32_t count) {
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m_running_work_items_count = count;
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}
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uint32_t Queue::GetNumRunningWorkItems() const {
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return m_running_work_items_count;
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}
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void Queue::SetNumPendingWorkItems(uint32_t count) {
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m_pending_work_items_count = count;
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}
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uint32_t Queue::GetNumPendingWorkItems() const {
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return m_pending_work_items_count;
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}
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void Queue::SetLibdispatchQueueAddress(addr_t dispatch_queue_t_addr) {
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m_dispatch_queue_t_addr = dispatch_queue_t_addr;
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}
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addr_t Queue::GetLibdispatchQueueAddress() const {
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return m_dispatch_queue_t_addr;
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}
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const std::vector<lldb::QueueItemSP> &Queue::GetPendingItems() {
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if (m_pending_items.empty()) {
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ProcessSP process_sp = m_process_wp.lock();
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if (process_sp && process_sp->GetSystemRuntime()) {
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process_sp->GetSystemRuntime()->PopulatePendingItemsForQueue(this);
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}
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}
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return m_pending_items;
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}
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lldb::QueueKind Queue::GetKind() { return m_kind; }
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void Queue::SetKind(lldb::QueueKind kind) { m_kind = kind; }
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