Files
llvm/lldb/source/Target/ThreadPlanBase.cpp
Jim Ingham b01e742af7 Two changes in this checkin. Added a ThreadPlanKind so that I can do some reasoning based on the kind of thread plan
without having to use RTTI.
Removed the ThreadPlanContinue and replaced with a ShouldAutoContinue query that serves the same purpose.  Having to push
another plan to assert that if there's no other indication the target should continue when this plan is popped was flakey
and error prone.  This method is more stable, and fixed problems we were having with thread specific breakpoints.

llvm-svn: 106378
2010-06-19 04:45:32 +00:00

204 lines
6.4 KiB
C++

//===-- ThreadPlanBase.cpp --------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Target/ThreadPlanBase.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
//
#include "lldb/Breakpoint/StoppointCallbackContext.h"
#include "lldb/Breakpoint/BreakpointSite.h"
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Breakpoint/Breakpoint.h"
#include "lldb/Core/Stream.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/RegisterContext.h"
using namespace lldb;
using namespace lldb_private;
//----------------------------------------------------------------------
// ThreadPlanBase: This one always stops, and never has anything particular
// to do.
// FIXME: The "signal handling" policies should probably go here.
//----------------------------------------------------------------------
ThreadPlanBase::ThreadPlanBase (Thread &thread) :
ThreadPlan(ThreadPlan::eKindBase, "base plan", thread, eVoteYes, eVoteNoOpinion)
{
}
ThreadPlanBase::~ThreadPlanBase ()
{
}
void
ThreadPlanBase::GetDescription (Stream *s, lldb::DescriptionLevel level)
{
s->Printf ("Base thread plan.");
}
bool
ThreadPlanBase::ValidatePlan (Stream *error)
{
return true;
}
bool
ThreadPlanBase::PlanExplainsStop ()
{
return true;
}
bool
ThreadPlanBase::ShouldStop (Event *event_ptr)
{
m_stop_vote = eVoteYes;
m_run_vote = eVoteYes;
Thread::StopInfo stop_info;
if (m_thread.GetStopInfo(&stop_info))
{
StopReason reason = stop_info.GetStopReason();
switch (reason)
{
case eStopReasonInvalid:
case eStopReasonNone:
{
m_run_vote = eVoteNo;
m_stop_vote = eVoteNo;
return false;
}
case eStopReasonBreakpoint:
{
// The base plan checks for breakpoint hits.
BreakpointSiteSP bp_site_sp;
//RegisterContext *reg_ctx = m_thread.GetRegisterContext();
//lldb::addr_t pc = reg_ctx->GetPC();
bp_site_sp = m_thread.GetProcess().GetBreakpointSiteList().FindByID (stop_info.GetBreakpointSiteID());
if (bp_site_sp && bp_site_sp->IsEnabled())
{
// We want to step over the breakpoint and then continue. So push these two plans.
StoppointCallbackContext hit_context(event_ptr, &m_thread.GetProcess(), &m_thread,
m_thread.GetStackFrameAtIndex(0).get());
bool should_stop = m_thread.GetProcess().GetBreakpointSiteList().ShouldStop(&hit_context,
bp_site_sp->GetID());
if (!should_stop)
{
// If we aren't going to stop at this breakpoint, and it is internal,
// don't report this stop or the subsequent running event.
// Otherwise we will post the stopped & running, but the stopped event will get marked
// with "restarted" so the UI will know to wait and expect the consequent "running".
uint32_t i;
bool is_wholly_internal = true;
for (i = 0; i < bp_site_sp->GetNumberOfOwners(); i++)
{
if (!bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint().IsInternal())
{
is_wholly_internal = false;
break;
}
}
if (is_wholly_internal)
{
m_stop_vote = eVoteNo;
m_run_vote = eVoteNo;
}
else
{
m_stop_vote = eVoteYes;
m_run_vote = eVoteYes;
}
}
else
{
// If we are going to stop for a breakpoint, then unship the other plans
// at this point. Don't force the discard, however, so Master plans can stay
// in place if they want to.
m_thread.DiscardThreadPlans(false);
}
return should_stop;
}
}
case eStopReasonException:
// If we crashed, discard thread plans and stop. Don't force the discard, however,
// since on rerun the target may clean up this exception and continue normally from there.
m_thread.DiscardThreadPlans(false);
return true;
case eStopReasonSignal:
{
// Check the signal handling, and if we are stopping for the signal,
// discard the plans and stop.
UnixSignals &signals = m_thread.GetProcess().GetUnixSignals();
uint32_t signo = stop_info.GetSignal();
if (signals.GetShouldStop(signo))
{
m_thread.DiscardThreadPlans(false);
return true;
}
else
{
// We're not going to stop, but while we are here, let's figure out
// whether to report this.
if (signals.GetShouldNotify(signo))
m_stop_vote = eVoteYes;
else
m_stop_vote = eVoteNo;
return false;
}
}
default:
return true;
}
}
// If there's no explicit reason to stop, then we will continue.
return false;
}
bool
ThreadPlanBase::StopOthers ()
{
return false;
}
StateType
ThreadPlanBase::RunState ()
{
return eStateRunning;
}
bool
ThreadPlanBase::WillStop ()
{
return true;
}
// The base plan is never done.
bool
ThreadPlanBase::MischiefManaged ()
{
// The base plan is never done.
return false;
}