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This change causes us to read partition specifications from partition specification sections and split output sections into partitions according to their reachability from partition entry points. This is only the first step towards a full implementation of partitions. Later changes will add additional synthetic sections to each partition so that they can be loaded independently. Differential Revision: https://reviews.llvm.org/D60353 llvm-svn: 361925
262 lines
8.9 KiB
C++
262 lines
8.9 KiB
C++
//===- SymbolTable.cpp ----------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// Symbol table is a bag of all known symbols. We put all symbols of
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// all input files to the symbol table. The symbol table is basically
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// a hash table with the logic to resolve symbol name conflicts using
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// the symbol types.
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//
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//===----------------------------------------------------------------------===//
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#include "SymbolTable.h"
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#include "Config.h"
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#include "LinkerScript.h"
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#include "Symbols.h"
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#include "SyntheticSections.h"
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#include "lld/Common/ErrorHandler.h"
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#include "lld/Common/Memory.h"
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#include "lld/Common/Strings.h"
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#include "llvm/ADT/STLExtras.h"
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using namespace llvm;
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using namespace llvm::object;
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using namespace llvm::ELF;
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using namespace lld;
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using namespace lld::elf;
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SymbolTable *elf::Symtab;
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void SymbolTable::wrap(Symbol *Sym, Symbol *Real, Symbol *Wrap) {
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// Swap symbols as instructed by -wrap.
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int &Idx1 = SymMap[CachedHashStringRef(Sym->getName())];
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int &Idx2 = SymMap[CachedHashStringRef(Real->getName())];
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int &Idx3 = SymMap[CachedHashStringRef(Wrap->getName())];
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Idx2 = Idx1;
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Idx1 = Idx3;
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// Now renaming is complete. No one refers Real symbol. We could leave
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// Real as-is, but if Real is written to the symbol table, that may
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// contain irrelevant values. So, we copy all values from Sym to Real.
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StringRef S = Real->getName();
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memcpy(Real, Sym, sizeof(SymbolUnion));
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Real->setName(S);
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}
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// Find an existing symbol or create a new one.
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Symbol *SymbolTable::insert(StringRef Name) {
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// <name>@@<version> means the symbol is the default version. In that
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// case <name>@@<version> will be used to resolve references to <name>.
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//
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// Since this is a hot path, the following string search code is
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// optimized for speed. StringRef::find(char) is much faster than
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// StringRef::find(StringRef).
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size_t Pos = Name.find('@');
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if (Pos != StringRef::npos && Pos + 1 < Name.size() && Name[Pos + 1] == '@')
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Name = Name.take_front(Pos);
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auto P = SymMap.insert({CachedHashStringRef(Name), (int)SymVector.size()});
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int &SymIndex = P.first->second;
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bool IsNew = P.second;
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if (!IsNew)
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return SymVector[SymIndex];
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Symbol *Sym = reinterpret_cast<Symbol *>(make<SymbolUnion>());
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SymVector.push_back(Sym);
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Sym->setName(Name);
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Sym->SymbolKind = Symbol::PlaceholderKind;
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Sym->VersionId = Config->DefaultSymbolVersion;
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Sym->Visibility = STV_DEFAULT;
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Sym->IsUsedInRegularObj = false;
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Sym->ExportDynamic = false;
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Sym->CanInline = true;
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Sym->ScriptDefined = false;
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Sym->Partition = 1;
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return Sym;
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}
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Symbol *SymbolTable::addSymbol(const Symbol &New) {
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Symbol *Sym = Symtab->insert(New.getName());
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Sym->resolve(New);
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return Sym;
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}
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Symbol *SymbolTable::find(StringRef Name) {
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auto It = SymMap.find(CachedHashStringRef(Name));
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if (It == SymMap.end())
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return nullptr;
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Symbol *Sym = SymVector[It->second];
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if (Sym->isPlaceholder())
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return nullptr;
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return Sym;
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}
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// Initialize DemangledSyms with a map from demangled symbols to symbol
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// objects. Used to handle "extern C++" directive in version scripts.
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//
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// The map will contain all demangled symbols. That can be very large,
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// and in LLD we generally want to avoid do anything for each symbol.
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// Then, why are we doing this? Here's why.
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//
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// Users can use "extern C++ {}" directive to match against demangled
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// C++ symbols. For example, you can write a pattern such as
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// "llvm::*::foo(int, ?)". Obviously, there's no way to handle this
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// other than trying to match a pattern against all demangled symbols.
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// So, if "extern C++" feature is used, we need to demangle all known
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// symbols.
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StringMap<std::vector<Symbol *>> &SymbolTable::getDemangledSyms() {
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if (!DemangledSyms) {
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DemangledSyms.emplace();
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for (Symbol *Sym : SymVector) {
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if (!Sym->isDefined() && !Sym->isCommon())
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continue;
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if (Optional<std::string> S = demangleItanium(Sym->getName()))
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(*DemangledSyms)[*S].push_back(Sym);
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else
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(*DemangledSyms)[Sym->getName()].push_back(Sym);
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}
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}
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return *DemangledSyms;
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}
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std::vector<Symbol *> SymbolTable::findByVersion(SymbolVersion Ver) {
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if (Ver.IsExternCpp)
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return getDemangledSyms().lookup(Ver.Name);
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if (Symbol *B = find(Ver.Name))
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if (B->isDefined() || B->isCommon())
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return {B};
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return {};
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}
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std::vector<Symbol *> SymbolTable::findAllByVersion(SymbolVersion Ver) {
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std::vector<Symbol *> Res;
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StringMatcher M(Ver.Name);
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if (Ver.IsExternCpp) {
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for (auto &P : getDemangledSyms())
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if (M.match(P.first()))
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Res.insert(Res.end(), P.second.begin(), P.second.end());
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return Res;
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}
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for (Symbol *Sym : SymVector)
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if ((Sym->isDefined() || Sym->isCommon()) && M.match(Sym->getName()))
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Res.push_back(Sym);
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return Res;
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}
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// If there's only one anonymous version definition in a version
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// script file, the script does not actually define any symbol version,
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// but just specifies symbols visibilities.
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void SymbolTable::handleAnonymousVersion() {
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for (SymbolVersion &Ver : Config->VersionScriptGlobals)
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assignExactVersion(Ver, VER_NDX_GLOBAL, "global");
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for (SymbolVersion &Ver : Config->VersionScriptGlobals)
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assignWildcardVersion(Ver, VER_NDX_GLOBAL);
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for (SymbolVersion &Ver : Config->VersionScriptLocals)
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assignExactVersion(Ver, VER_NDX_LOCAL, "local");
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for (SymbolVersion &Ver : Config->VersionScriptLocals)
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assignWildcardVersion(Ver, VER_NDX_LOCAL);
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}
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// Handles -dynamic-list.
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void SymbolTable::handleDynamicList() {
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for (SymbolVersion &Ver : Config->DynamicList) {
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std::vector<Symbol *> Syms;
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if (Ver.HasWildcard)
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Syms = findAllByVersion(Ver);
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else
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Syms = findByVersion(Ver);
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for (Symbol *B : Syms) {
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if (!Config->Shared)
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B->ExportDynamic = true;
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else if (B->includeInDynsym())
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B->IsPreemptible = true;
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}
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}
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}
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// Set symbol versions to symbols. This function handles patterns
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// containing no wildcard characters.
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void SymbolTable::assignExactVersion(SymbolVersion Ver, uint16_t VersionId,
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StringRef VersionName) {
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if (Ver.HasWildcard)
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return;
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// Get a list of symbols which we need to assign the version to.
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std::vector<Symbol *> Syms = findByVersion(Ver);
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if (Syms.empty()) {
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if (!Config->UndefinedVersion)
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error("version script assignment of '" + VersionName + "' to symbol '" +
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Ver.Name + "' failed: symbol not defined");
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return;
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}
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// Assign the version.
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for (Symbol *Sym : Syms) {
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// Skip symbols containing version info because symbol versions
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// specified by symbol names take precedence over version scripts.
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// See parseSymbolVersion().
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if (Sym->getName().contains('@'))
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continue;
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if (Sym->VersionId != Config->DefaultSymbolVersion &&
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Sym->VersionId != VersionId)
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error("duplicate symbol '" + Ver.Name + "' in version script");
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Sym->VersionId = VersionId;
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}
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}
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void SymbolTable::assignWildcardVersion(SymbolVersion Ver, uint16_t VersionId) {
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if (!Ver.HasWildcard)
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return;
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// Exact matching takes precendence over fuzzy matching,
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// so we set a version to a symbol only if no version has been assigned
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// to the symbol. This behavior is compatible with GNU.
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for (Symbol *B : findAllByVersion(Ver))
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if (B->VersionId == Config->DefaultSymbolVersion)
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B->VersionId = VersionId;
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}
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// This function processes version scripts by updating VersionId
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// member of symbols.
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void SymbolTable::scanVersionScript() {
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// Handle edge cases first.
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handleAnonymousVersion();
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handleDynamicList();
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// Now we have version definitions, so we need to set version ids to symbols.
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// Each version definition has a glob pattern, and all symbols that match
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// with the pattern get that version.
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// First, we assign versions to exact matching symbols,
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// i.e. version definitions not containing any glob meta-characters.
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for (VersionDefinition &V : Config->VersionDefinitions)
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for (SymbolVersion &Ver : V.Globals)
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assignExactVersion(Ver, V.Id, V.Name);
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// Next, we assign versions to fuzzy matching symbols,
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// i.e. version definitions containing glob meta-characters.
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// Note that because the last match takes precedence over previous matches,
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// we iterate over the definitions in the reverse order.
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for (VersionDefinition &V : llvm::reverse(Config->VersionDefinitions))
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for (SymbolVersion &Ver : V.Globals)
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assignWildcardVersion(Ver, V.Id);
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// Symbol themselves might know their versions because symbols
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// can contain versions in the form of <name>@<version>.
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// Let them parse and update their names to exclude version suffix.
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for (Symbol *Sym : SymVector)
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Sym->parseSymbolVersion();
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}
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