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If we are in C++ mode and include <math.h> (not <cmath>) first, we still need to make sure <cmath> is read first. The problem otherwise is that we haven't seen the declarations of the math.h functions when the system math.h includes our cmath overlay. However, our cmath overlay, or better the underlying overlay, e.g. CUDA, uses the math.h functions. Since we haven't declared them yet we get errors. CUDA avoids this by eagerly declaring all math functions (in the __device__ space) but we cannot do this. Instead we break the dependence by forcing cmath to go first. Reviewed By: JonChesterfield Differential Revision: https://reviews.llvm.org/D77774
//===----------------------------------------------------------------------===// // C Language Family Front-end //===----------------------------------------------------------------------===// Welcome to Clang. This is a compiler front-end for the C family of languages (C, C++, Objective-C, and Objective-C++) which is built as part of the LLVM compiler infrastructure project. Unlike many other compiler frontends, Clang is useful for a number of things beyond just compiling code: we intend for Clang to be host to a number of different source-level tools. One example of this is the Clang Static Analyzer. If you're interested in more (including how to build Clang) it is best to read the relevant web sites. Here are some pointers: Information on Clang: http://clang.llvm.org/ Building and using Clang: http://clang.llvm.org/get_started.html Clang Static Analyzer: http://clang-analyzer.llvm.org/ Information on the LLVM project: http://llvm.org/ If you have questions or comments about Clang, a great place to discuss them is on the Clang development mailing list: http://lists.llvm.org/mailman/listinfo/cfe-dev If you find a bug in Clang, please file it in the LLVM bug tracker: http://llvm.org/bugs/