Files
llvm/lldb/source/Target/StackID.cpp
Chandler Carruth 2946cd7010 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

98 lines
3.4 KiB
C++

//===-- StackID.cpp ---------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "lldb/Target/StackID.h"
#include "lldb/Symbol/Block.h"
#include "lldb/Symbol/Symbol.h"
#include "lldb/Symbol/SymbolContext.h"
#include "lldb/Utility/Stream.h"
using namespace lldb_private;
void StackID::Dump(Stream *s) {
s->Printf("StackID (pc = 0x%16.16" PRIx64 ", cfa = 0x%16.16" PRIx64
", symbol_scope = %p",
m_pc, m_cfa, static_cast<void *>(m_symbol_scope));
if (m_symbol_scope) {
SymbolContext sc;
m_symbol_scope->CalculateSymbolContext(&sc);
if (sc.block)
s->Printf(" (Block {0x%8.8" PRIx64 "})", sc.block->GetID());
else if (sc.symbol)
s->Printf(" (Symbol{0x%8.8x})", sc.symbol->GetID());
}
s->PutCString(") ");
}
bool lldb_private::operator==(const StackID &lhs, const StackID &rhs) {
if (lhs.GetCallFrameAddress() != rhs.GetCallFrameAddress())
return false;
SymbolContextScope *lhs_scope = lhs.GetSymbolContextScope();
SymbolContextScope *rhs_scope = rhs.GetSymbolContextScope();
// Only compare the PC values if both symbol context scopes are nullptr
if (lhs_scope == nullptr && rhs_scope == nullptr)
return lhs.GetPC() == rhs.GetPC();
return lhs_scope == rhs_scope;
}
bool lldb_private::operator!=(const StackID &lhs, const StackID &rhs) {
if (lhs.GetCallFrameAddress() != rhs.GetCallFrameAddress())
return true;
SymbolContextScope *lhs_scope = lhs.GetSymbolContextScope();
SymbolContextScope *rhs_scope = rhs.GetSymbolContextScope();
if (lhs_scope == nullptr && rhs_scope == nullptr)
return lhs.GetPC() != rhs.GetPC();
return lhs_scope != rhs_scope;
}
bool lldb_private::operator<(const StackID &lhs, const StackID &rhs) {
const lldb::addr_t lhs_cfa = lhs.GetCallFrameAddress();
const lldb::addr_t rhs_cfa = rhs.GetCallFrameAddress();
// FIXME: We are assuming that the stacks grow downward in memory. That's not
// necessary, but true on
// all the machines we care about at present. If this changes, we'll have to
// deal with that. The ABI is the agent who knows this ordering, but the
// StackID has no access to the ABI. The most straightforward way to handle
// this is to add a "m_grows_downward" bool to the StackID, and set it in the
// constructor. But I'm not going to waste a bool per StackID on this till we
// need it.
if (lhs_cfa != rhs_cfa)
return lhs_cfa < rhs_cfa;
SymbolContextScope *lhs_scope = lhs.GetSymbolContextScope();
SymbolContextScope *rhs_scope = rhs.GetSymbolContextScope();
if (lhs_scope != nullptr && rhs_scope != nullptr) {
// Same exact scope, lhs is not less than (younger than rhs)
if (lhs_scope == rhs_scope)
return false;
SymbolContext lhs_sc;
SymbolContext rhs_sc;
lhs_scope->CalculateSymbolContext(&lhs_sc);
rhs_scope->CalculateSymbolContext(&rhs_sc);
// Items with the same function can only be compared
if (lhs_sc.function == rhs_sc.function && lhs_sc.function != nullptr &&
lhs_sc.block != nullptr && rhs_sc.function != nullptr &&
rhs_sc.block != nullptr) {
return rhs_sc.block->Contains(lhs_sc.block);
}
}
return false;
}