Files
llvm/lldb/source/Breakpoint/Breakpoint.cpp
Greg Clayton e1cd1be6d6 Switching back to using std::tr1::shared_ptr. We originally switched away
due to RTTI worries since llvm and clang don't use RTTI, but I was able to 
switch back with no issues as far as I can tell. Once the RTTI issue wasn't
an issue, we were looking for a way to properly track weak pointers to objects
to solve some of the threading issues we have been running into which naturally
led us back to std::tr1::weak_ptr. We also wanted the ability to make a shared 
pointer from just a pointer, which is also easily solved using the 
std::tr1::enable_shared_from_this class. 

The main reason for this move back is so we can start properly having weak
references to objects. Currently a lldb_private::Thread class has a refrence
to its parent lldb_private::Process. This doesn't work well when we now hand
out a SBThread object that contains a shared pointer to a lldb_private::Thread
as this SBThread can be held onto by external clients and if they end up
using one of these objects we can easily crash.

So the next task is to start adopting std::tr1::weak_ptr where ever it makes
sense which we can do with lldb_private::Debugger, lldb_private::Target,
lldb_private::Process, lldb_private::Thread, lldb_private::StackFrame, and
many more objects now that they are no longer using intrusive ref counted
pointer objects (you can't do std::tr1::weak_ptr functionality with intrusive
pointers).

llvm-svn: 149207
2012-01-29 20:56:30 +00:00

559 lines
15 KiB
C++

//===-- Breakpoint.cpp ------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Address.h"
#include "lldb/Breakpoint/Breakpoint.h"
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Breakpoint/BreakpointLocationCollection.h"
#include "lldb/Breakpoint/BreakpointResolver.h"
#include "lldb/Breakpoint/BreakpointResolverFileLine.h"
#include "lldb/Core/Log.h"
#include "lldb/Core/ModuleList.h"
#include "lldb/Core/SearchFilter.h"
#include "lldb/Core/Stream.h"
#include "lldb/Core/StreamString.h"
#include "lldb/Symbol/SymbolContext.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/ThreadSpec.h"
#include "lldb/lldb-private-log.h"
#include "llvm/Support/Casting.h"
using namespace lldb;
using namespace lldb_private;
using namespace llvm;
const ConstString &
Breakpoint::GetEventIdentifier ()
{
static ConstString g_identifier("event-identifier.breakpoint.changed");
return g_identifier;
}
//----------------------------------------------------------------------
// Breakpoint constructor
//----------------------------------------------------------------------
Breakpoint::Breakpoint(Target &target, SearchFilterSP &filter_sp, BreakpointResolverSP &resolver_sp) :
m_target (target),
m_filter_sp (filter_sp),
m_resolver_sp (resolver_sp),
m_options (),
m_locations ()
{
}
//----------------------------------------------------------------------
// Destructor
//----------------------------------------------------------------------
Breakpoint::~Breakpoint()
{
}
bool
Breakpoint::IsInternal () const
{
return LLDB_BREAK_ID_IS_INTERNAL(m_bid);
}
Target&
Breakpoint::GetTarget ()
{
return m_target;
}
const Target&
Breakpoint::GetTarget () const
{
return m_target;
}
BreakpointLocationSP
Breakpoint::AddLocation (const Address &addr, bool *new_location)
{
if (new_location)
*new_location = false;
BreakpointLocationSP bp_loc_sp (m_locations.FindByAddress(addr));
if (!bp_loc_sp)
{
bp_loc_sp = m_locations.Create (*this, addr);
if (bp_loc_sp)
{
bp_loc_sp->ResolveBreakpointSite();
if (new_location)
*new_location = true;
}
}
return bp_loc_sp;
}
BreakpointLocationSP
Breakpoint::FindLocationByAddress (const Address &addr)
{
return m_locations.FindByAddress(addr);
}
break_id_t
Breakpoint::FindLocationIDByAddress (const Address &addr)
{
return m_locations.FindIDByAddress(addr);
}
BreakpointLocationSP
Breakpoint::FindLocationByID (break_id_t bp_loc_id)
{
return m_locations.FindByID(bp_loc_id);
}
BreakpointLocationSP
Breakpoint::GetLocationAtIndex (uint32_t index)
{
return m_locations.GetByIndex(index);
}
// For each of the overall options we need to decide how they propagate to
// the location options. This will determine the precedence of options on
// the breakpoint vs. its locations.
// Disable at the breakpoint level should override the location settings.
// That way you can conveniently turn off a whole breakpoint without messing
// up the individual settings.
void
Breakpoint::SetEnabled (bool enable)
{
m_options.SetEnabled(enable);
if (enable)
m_locations.ResolveAllBreakpointSites();
else
m_locations.ClearAllBreakpointSites();
}
bool
Breakpoint::IsEnabled ()
{
return m_options.IsEnabled();
}
void
Breakpoint::SetIgnoreCount (uint32_t n)
{
m_options.SetIgnoreCount(n);
}
uint32_t
Breakpoint::GetIgnoreCount () const
{
return m_options.GetIgnoreCount();
}
uint32_t
Breakpoint::GetHitCount () const
{
return m_locations.GetHitCount();
}
void
Breakpoint::SetThreadID (lldb::tid_t thread_id)
{
m_options.GetThreadSpec()->SetTID(thread_id);
}
lldb::tid_t
Breakpoint::GetThreadID ()
{
if (m_options.GetThreadSpec() == NULL)
return LLDB_INVALID_THREAD_ID;
else
return m_options.GetThreadSpec()->GetTID();
}
void
Breakpoint::SetCondition (const char *condition)
{
m_options.SetCondition (condition);
}
ThreadPlan *
Breakpoint::GetThreadPlanToTestCondition (ExecutionContext &exe_ctx, lldb::BreakpointLocationSP loc_sp, Stream &error)
{
return m_options.GetThreadPlanToTestCondition (exe_ctx, loc_sp, error);
}
const char *
Breakpoint::GetConditionText () const
{
return m_options.GetConditionText();
}
// This function is used when "baton" doesn't need to be freed
void
Breakpoint::SetCallback (BreakpointHitCallback callback, void *baton, bool is_synchronous)
{
// The default "Baton" class will keep a copy of "baton" and won't free
// or delete it when it goes goes out of scope.
m_options.SetCallback(callback, BatonSP (new Baton(baton)), is_synchronous);
}
// This function is used when a baton needs to be freed and therefore is
// contained in a "Baton" subclass.
void
Breakpoint::SetCallback (BreakpointHitCallback callback, const BatonSP &callback_baton_sp, bool is_synchronous)
{
m_options.SetCallback(callback, callback_baton_sp, is_synchronous);
}
void
Breakpoint::ClearCallback ()
{
m_options.ClearCallback ();
}
bool
Breakpoint::InvokeCallback (StoppointCallbackContext *context, break_id_t bp_loc_id)
{
return m_options.InvokeCallback (context, GetID(), bp_loc_id);
}
BreakpointOptions *
Breakpoint::GetOptions ()
{
return &m_options;
}
void
Breakpoint::ResolveBreakpoint ()
{
if (m_resolver_sp)
m_resolver_sp->ResolveBreakpoint(*m_filter_sp);
}
void
Breakpoint::ResolveBreakpointInModules (ModuleList &module_list)
{
if (m_resolver_sp)
m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
}
void
Breakpoint::ClearAllBreakpointSites ()
{
m_locations.ClearAllBreakpointSites();
}
//----------------------------------------------------------------------
// ModulesChanged: Pass in a list of new modules, and
//----------------------------------------------------------------------
void
Breakpoint::ModulesChanged (ModuleList &module_list, bool load)
{
if (load)
{
// The logic for handling new modules is:
// 1) If the filter rejects this module, then skip it.
// 2) Run through the current location list and if there are any locations
// for that module, we mark the module as "seen" and we don't try to re-resolve
// breakpoint locations for that module.
// However, we do add breakpoint sites to these locations if needed.
// 3) If we don't see this module in our breakpoint location list, call ResolveInModules.
ModuleList new_modules; // We'll stuff the "unseen" modules in this list, and then resolve
// them after the locations pass. Have to do it this way because
// resolving breakpoints will add new locations potentially.
const size_t num_locs = m_locations.GetSize();
for (size_t i = 0; i < module_list.GetSize(); i++)
{
bool seen = false;
ModuleSP module_sp (module_list.GetModuleAtIndex (i));
if (!m_filter_sp->ModulePasses (module_sp))
continue;
for (size_t loc_idx = 0; loc_idx < num_locs; loc_idx++)
{
BreakpointLocationSP break_loc = m_locations.GetByIndex(loc_idx);
if (!break_loc->IsEnabled())
continue;
const Section *section = break_loc->GetAddress().GetSection();
if (section == NULL || section->GetModule() == module_sp.get())
{
if (!seen)
seen = true;
if (!break_loc->ResolveBreakpointSite())
{
LogSP log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS));
if (log)
log->Printf ("Warning: could not set breakpoint site for breakpoint location %d of breakpoint %d.\n",
break_loc->GetID(), GetID());
}
}
}
if (!seen)
new_modules.AppendIfNeeded (module_sp);
}
if (new_modules.GetSize() > 0)
{
ResolveBreakpointInModules(new_modules);
}
}
else
{
// Go through the currently set locations and if any have breakpoints in
// the module list, then remove their breakpoint sites.
// FIXME: Think about this... Maybe it's better to delete the locations?
// Are we sure that on load-unload-reload the module pointer will remain
// the same? Or do we need to do an equality on modules that is an
// "equivalence"???
for (size_t i = 0; i < module_list.GetSize(); i++)
{
ModuleSP module_sp (module_list.GetModuleAtIndex (i));
if (m_filter_sp->ModulePasses (module_sp))
{
const size_t num_locs = m_locations.GetSize();
for (size_t loc_idx = 0; loc_idx < num_locs; ++loc_idx)
{
BreakpointLocationSP break_loc = m_locations.GetByIndex(loc_idx);
const Section *section = break_loc->GetAddress().GetSection();
if (section && section->GetModule() == module_sp.get())
{
// Remove this breakpoint since the shared library is
// unloaded, but keep the breakpoint location around
// so we always get complete hit count and breakpoint
// lifetime info
break_loc->ClearBreakpointSite();
}
}
}
}
}
}
void
Breakpoint::Dump (Stream *)
{
}
size_t
Breakpoint::GetNumResolvedLocations() const
{
// Return the number of breakpoints that are actually resolved and set
// down in the inferior process.
return m_locations.GetNumResolvedLocations();
}
size_t
Breakpoint::GetNumLocations() const
{
return m_locations.GetSize();
}
void
Breakpoint::GetDescription (Stream *s, lldb::DescriptionLevel level, bool show_locations)
{
assert (s != NULL);
s->Printf("%i: ", GetID());
GetResolverDescription (s);
GetFilterDescription (s);
const size_t num_locations = GetNumLocations ();
const size_t num_resolved_locations = GetNumResolvedLocations ();
switch (level)
{
case lldb::eDescriptionLevelBrief:
case lldb::eDescriptionLevelFull:
if (num_locations > 0)
{
s->Printf(", locations = %zu", num_locations);
if (num_resolved_locations > 0)
s->Printf(", resolved = %zu", num_resolved_locations);
}
else
{
s->Printf(", locations = 0 (pending)");
}
GetOptions()->GetDescription(s, level);
if (level == lldb::eDescriptionLevelFull)
{
s->IndentLess();
s->EOL();
}
break;
case lldb::eDescriptionLevelVerbose:
// Verbose mode does a debug dump of the breakpoint
Dump (s);
s->EOL ();
//s->Indent();
GetOptions()->GetDescription(s, level);
break;
default:
break;
}
// The brief description is just the location name (1.2 or whatever). That's pointless to
// show in the breakpoint's description, so suppress it.
if (show_locations && level != lldb::eDescriptionLevelBrief)
{
s->IndentMore();
for (size_t i = 0; i < num_locations; ++i)
{
BreakpointLocation *loc = GetLocationAtIndex(i).get();
loc->GetDescription(s, level);
s->EOL();
}
s->IndentLess();
}
}
Breakpoint::BreakpointEventData::BreakpointEventData (BreakpointEventType sub_type,
BreakpointSP &new_breakpoint_sp) :
EventData (),
m_breakpoint_event (sub_type),
m_new_breakpoint_sp (new_breakpoint_sp)
{
}
Breakpoint::BreakpointEventData::~BreakpointEventData ()
{
}
const ConstString &
Breakpoint::BreakpointEventData::GetFlavorString ()
{
static ConstString g_flavor ("Breakpoint::BreakpointEventData");
return g_flavor;
}
const ConstString &
Breakpoint::BreakpointEventData::GetFlavor () const
{
return BreakpointEventData::GetFlavorString ();
}
BreakpointSP &
Breakpoint::BreakpointEventData::GetBreakpoint ()
{
return m_new_breakpoint_sp;
}
BreakpointEventType
Breakpoint::BreakpointEventData::GetBreakpointEventType () const
{
return m_breakpoint_event;
}
void
Breakpoint::BreakpointEventData::Dump (Stream *s) const
{
}
Breakpoint::BreakpointEventData *
Breakpoint::BreakpointEventData::GetEventDataFromEvent (const EventSP &event_sp)
{
if (event_sp)
{
EventData *event_data = event_sp->GetData();
if (event_data && event_data->GetFlavor() == BreakpointEventData::GetFlavorString())
return static_cast <BreakpointEventData *> (event_sp->GetData());
}
return NULL;
}
BreakpointEventType
Breakpoint::BreakpointEventData::GetBreakpointEventTypeFromEvent (const EventSP &event_sp)
{
BreakpointEventData *data = GetEventDataFromEvent (event_sp);
if (data == NULL)
return eBreakpointEventTypeInvalidType;
else
return data->GetBreakpointEventType();
}
BreakpointSP
Breakpoint::BreakpointEventData::GetBreakpointFromEvent (const EventSP &event_sp)
{
BreakpointSP bp_sp;
BreakpointEventData *data = GetEventDataFromEvent (event_sp);
if (data)
bp_sp = data->GetBreakpoint();
return bp_sp;
}
lldb::BreakpointLocationSP
Breakpoint::BreakpointEventData::GetBreakpointLocationAtIndexFromEvent (const lldb::EventSP &event_sp, uint32_t bp_loc_idx)
{
lldb::BreakpointLocationSP bp_loc_sp;
BreakpointEventData *data = GetEventDataFromEvent (event_sp);
if (data)
{
Breakpoint *bp = data->GetBreakpoint().get();
if (bp)
bp_loc_sp = bp->GetLocationAtIndex(bp_loc_idx);
}
return bp_loc_sp;
}
void
Breakpoint::GetResolverDescription (Stream *s)
{
if (m_resolver_sp)
m_resolver_sp->GetDescription (s);
}
bool
Breakpoint::GetMatchingFileLine (const ConstString &filename, uint32_t line_number, BreakpointLocationCollection &loc_coll)
{
// TODO: To be correct, this method needs to fill the breakpoint location collection
// with the location IDs which match the filename and line_number.
//
if (m_resolver_sp)
{
BreakpointResolverFileLine *resolverFileLine = dyn_cast<BreakpointResolverFileLine>(m_resolver_sp.get());
if (resolverFileLine &&
resolverFileLine->m_file_spec.GetFilename() == filename &&
resolverFileLine->m_line_number == line_number)
{
return true;
}
}
return false;
}
void
Breakpoint::GetFilterDescription (Stream *s)
{
m_filter_sp->GetDescription (s);
}