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jami-daemon/sflphone-common/src/audio/audiostream.h

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/*
* Copyright (C) 2008 Savoir-Faire Linux inc.
* Author: Emmanuel Milou <emmanuel.milou@savoirfairelinux.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _AUDIO_STREAM_H
#define _AUDIO_STREAM_H
#include <pulse/pulseaudio.h>
#include <string>
#include "../global.h"
#include "ringbuffer.h"
#include "audioloop.h"
#include <cc++/thread.h>
/**
* This data structure contains the different king of audio streams available
*/
enum STREAM_TYPE {
PLAYBACK_STREAM,
CAPTURE_STREAM,
UPLOAD_STREAM
};
class AudioStream {
public:
/**
* Constructor
* @param context The pulseaudio context
* @param type The type of audio stream
* @param desc The stream name
*/
AudioStream(pa_context* context , int type, std::string desc, double vol);
/**
* Destructor
*/
~AudioStream();
/**
* Write data to the main abstraction ring buffer.
* @param buffer The buffer containing the data to be played
* @param toCopy The number of samples, in bytes
* @return int The number of bytes played
*/
int putMain( void* buffer , int toCopy );
/**
* Write data to the urgent abstraction ring buffer. ( dtmf , double calls )
* @param buffer The buffer containing the data to be played
* @param toCopy The number of samples, in bytes
* @return int The number of bytes played
*/
int putUrgent( void* buffer , int toCopy );
/**
* Connect the pulse audio stream
*/
bool connectStream();
/**
* Disconnect the pulseaudio stream
*/
bool disconnectStream();
/**
* Accessor: Get the pulseaudio stream object
* @return pa_stream* The stream
*/
pa_stream* pulseStream(){ return _audiostream; }
/**
* Accessor
* @return std::string The stream name
*/
std::string getStreamName( void ) { return _streamDescription; }
/**
* Accessor
* @param name The stream name
*/
void setStreamName( std::string name ) { _streamDescription = name; }
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void setVolume( double pc ) { _volume.values[0] *= pc/100; }
pa_cvolume getVolume( void ) { return _volume; }
/**
* Accessor
* @return stream state
*/
pa_stream_state_t getStreamState(void);
private:
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// Copy Constructor
AudioStream(const AudioStream& rh);
// Assignment Operator
AudioStream& operator=( const AudioStream& rh);
/**
* Create the audio stream into the given context
* @param c The pulseaudio context
* @return pa_stream* The newly created audio stream
*/
pa_stream* createStream( pa_context* c );
/**
* Mandatory asynchronous callback on the audio stream state
*/
static void stream_state_callback( pa_stream* s, void* user_data );
/**
* Asynchronous callback on data processing ( write and read )
*/
static void audioCallback ( pa_stream* s, size_t bytes, void* userdata );
/**
* Write data to the sound device
*/
void write( void );
/**
* The pulse audio context
*/
pa_context* _context;
/**
* The pulse audio object
*/
pa_stream* _audiostream;
/**
* The type of the stream
*/
int _streamType;
/**
* The name of the stream
*/
std::string _streamDescription;
/**
* Streams parameters
*/
pa_stream_flags_t flag;
pa_sample_spec sample_spec ;
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pa_cvolume _volume;
ost::Mutex _mutex;
};
#endif // _AUDIO_STREAM_H