* #28351: videov4l2list: use range-based for loops

This commit is contained in:
Tristan Matthews
2013-08-13 17:20:41 -04:00
parent 9f73d64fdf
commit 4461bd9e5f

View File

@ -195,8 +195,8 @@ namespace {
void giveUniqueName(VideoV4l2Device &dev, const vector<VideoV4l2Device> &devices)
{
start:
for (size_t i = 0; i < devices.size(); ++i) {
if (dev.name == devices[i].name) {
for (auto &iter : devices) {
if (dev.name == iter.name) {
size_t sharp;
int num = getNumber(dev.name, &sharp);
if (num < 0) // not numbered
@ -288,7 +288,7 @@ void VideoV4l2ListThread::delDevice(const string &node)
{
ScopedLock lock(mutex_);
for (std::vector<VideoV4l2Device>::iterator itr = devices_.begin(); itr != devices_.end(); ++itr) {
for (auto itr = devices_.begin(); itr != devices_.end(); ++itr) {
if (itr->device == node) {
devices_.erase(itr);
Manager::instance().getVideoControls()->deviceEvent();
@ -352,8 +352,8 @@ vector<string> VideoV4l2ListThread::getDeviceList()
ScopedLock lock(mutex_);
vector<string> v;
for (std::vector<VideoV4l2Device>::iterator itr = devices_.begin(); itr != devices_.end(); ++itr)
v.push_back(itr->name.empty() ? itr->device : itr->name);
for (const auto &itr : devices_)
v.push_back(itr.name.empty() ? itr.device : itr.name);
return v;
}