simplify alsalayer xrun
split audio mainloop into smaller specific functions
simplify pulse audiostream
remove unused pulse functions
This commit is contained in:
Rafaël Carré
2011-08-31 15:24:53 -04:00
parent 0a6e00b645
commit 84ec8623f7
7 changed files with 285 additions and 787 deletions

View File

@ -34,25 +34,11 @@
#include <pulse/pulseaudio.h>
#include <string>
#include "global.h"
#include "audio/ringbuffer.h"
#include "audio/audioloop.h"
#include <cc++/thread.h>
/**
* This data structure contains the different king of audio streams available
*/
enum STREAM_TYPE {
PLAYBACK_STREAM, CAPTURE_STREAM, RINGTONE_STREAM, UPLOAD_STREAM
};
struct AudioStreamParams {
pa_context * context;
pa_threaded_mainloop * mainloop;
std::string description;
int type;
int smplrate;
PLAYBACK_STREAM, CAPTURE_STREAM, RINGTONE_STREAM
};
class AudioStream {
@ -66,37 +52,12 @@ public:
* @param description
* @param types
* @param audio sampling rate
* @param device name
*/
AudioStream(pa_context *, pa_threaded_mainloop *, std::string, int, int);
AudioStream(pa_context *, pa_threaded_mainloop *, const char *, int, int, std::string *);
/**
* Destructor
*/
~AudioStream();
/**
* Write data to the urgent abstraction ring buffer. ( dtmf , double calls )
* @param buffer The buffer containing the data to be played
* @param toCopy The number of samples, in bytes
* @return int The number of bytes played
*/
int putUrgent(void* buffer, int toCopy);
/**
* Connect the pulse audio stream
*/
bool connectStream(std::string* deviceName);
/**
* Drain the given stream.
*/
bool drainStream(void);
/**
* Disconnect the pulseaudio stream
*/
bool disconnectStream();
/**
* Accessor: Get the pulseaudio stream object
* @return pa_stream* The stream
@ -105,34 +66,7 @@ public:
return _audiostream;
}
/**
* Accessor
* @return std::string The stream name
*/
std::string getStreamName(void) {
return _streamDescription;
}
/**
* Accessor
* @param name The stream name
*/
void setStreamName(std::string name) {
_streamDescription = name;
}
void setVolume(double pc) {
_volume.values[0] *= pc / 100;
}
pa_cvolume getVolume(void) {
return _volume;
}
/**
* Accessor
* @return stream state
*/
pa_stream_state_t getStreamState(void);
bool isReady(void);
private:
@ -142,73 +76,20 @@ private:
// Assignment Operator
AudioStream& operator=(const AudioStream& rh);
/**
* Create the audio stream into the given context
* @param c The pulseaudio context
* @return pa_stream* The newly created audio stream
*/
pa_stream* createStream(pa_context* c, std::string* deviceName);
/**
* Mandatory asynchronous callback on the audio stream state
*/
static void stream_state_callback(pa_stream* s, void* user_data);
/**
* Asynchronous callback on data processing ( write and read )
*/
static void audioCallback(pa_stream* s, size_t bytes, void* userdata);
/**
* Write data to the sound device
*/
void write(void);
/**
* The pulse audio object
*/
pa_stream* _audiostream;
/**
* The pulse audio context
*/
pa_context* _context;
/**
* The type of the stream
*/
int _streamType;
/**
* The name of the stream
*/
std::string _streamDescription;
/**
* Streams parameters
*/
pa_cvolume _volume;
/**
* Some special flags for stream connections.
* ex: PA_STREAM_ADJUST_LATENCY, PA_STREAM_START_MUTED, PA_STREAM_VARIABLE_RATE
*/
pa_stream_flags_t _flag;
/**
* A sample format and attribute specification
*/
pa_sample_spec _sample_spec;
/**
* A pointer to the opaque threaded main loop object
*/
pa_threaded_mainloop * _mainloop;
ost::Mutex _mutex;
bool _stream_is_ready;
};
#endif // _AUDIO_STREAM_H