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Add support for 32-bit organized framebuffers
- Adds support for 32-bit organized framebuffers to the LCD-framework. Signed-off-by: Hannes Petermaier <oe5hpm@oevsv.at> Cc: agust@denx.de
This commit is contained in:

committed by
Anatolij Gustschin

parent
6d1966e123
commit
57d76a89b0
35
common/lcd.c
35
common/lcd.c
@ -100,7 +100,8 @@
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#if LCD_BPP == LCD_MONOCHROME
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# define COLOR_MASK(c) ((c) | (c) << 1 | (c) << 2 | (c) << 3 | \
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(c) << 4 | (c) << 5 | (c) << 6 | (c) << 7)
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#elif (LCD_BPP == LCD_COLOR8) || (LCD_BPP == LCD_COLOR16)
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#elif (LCD_BPP == LCD_COLOR8) || (LCD_BPP == LCD_COLOR16) || \
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(LCD_BPP == LCD_COLOR32)
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# define COLOR_MASK(c) (c)
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#else
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# error Unsupported LCD BPP.
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@ -177,10 +178,20 @@ static void console_scrollup(void)
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CONSOLE_SIZE - CONSOLE_ROW_SIZE * rows);
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/* Clear the last rows */
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#if (LCD_BPP != LCD_COLOR32)
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memset(lcd_console_address + CONSOLE_SIZE - CONSOLE_ROW_SIZE * rows,
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COLOR_MASK(lcd_color_bg),
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CONSOLE_ROW_SIZE * rows);
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#else
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u32 *ppix = lcd_console_address +
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CONSOLE_SIZE - CONSOLE_ROW_SIZE * rows;
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u32 i;
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for (i = 0;
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i < (CONSOLE_ROW_SIZE * rows) / NBYTES(panel_info.vl_bpix);
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i++) {
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*ppix++ = COLOR_MASK(lcd_color_bg);
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}
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#endif
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lcd_sync();
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console_row -= rows;
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}
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@ -308,13 +319,15 @@ static void lcd_drawchars(ushort x, ushort y, uchar *str, int count)
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ushort off = x * (1 << LCD_BPP) % 8;
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#endif
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dest = (uchar *)(lcd_base + y * lcd_line_length + x * (1 << LCD_BPP) / 8);
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dest = (uchar *)(lcd_base + y * lcd_line_length + x * NBITS(LCD_BPP)/8);
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for (row = 0; row < VIDEO_FONT_HEIGHT; ++row, dest += lcd_line_length) {
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uchar *s = str;
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int i;
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#if LCD_BPP == LCD_COLOR16
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ushort *d = (ushort *)dest;
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#elif LCD_BPP == LCD_COLOR32
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u32 *d = (u32 *)dest;
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#else
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uchar *d = dest;
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#endif
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@ -347,6 +360,12 @@ static void lcd_drawchars(ushort x, ushort y, uchar *str, int count)
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lcd_color_fg : lcd_color_bg;
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bits <<= 1;
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}
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#elif LCD_BPP == LCD_COLOR32
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for (c = 0; c < 8; ++c) {
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*d++ = (bits & 0x80) ?
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lcd_color_fg : lcd_color_bg;
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bits <<= 1;
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}
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#endif
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}
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#if LCD_BPP == LCD_MONOCHROME
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@ -476,9 +495,19 @@ void lcd_clear(void)
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test_pattern();
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#else
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/* set framebuffer to background color */
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#if (LCD_BPP != LCD_COLOR32)
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memset((char *)lcd_base,
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COLOR_MASK(lcd_getbgcolor()),
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lcd_line_length * panel_info.vl_row);
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#else
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u32 *ppix = lcd_base;
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u32 i;
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for (i = 0;
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i < (lcd_line_length * panel_info.vl_row)/NBYTES(panel_info.vl_bpix);
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i++) {
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*ppix++ = COLOR_MASK(lcd_color_bg);
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}
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#endif
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#endif
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/* Paint the logo and retrieve LCD base address */
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debug("[LCD] Drawing the logo...\n");
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