compute-runtime/shared/test/common/mock_gdi/mock_gdi.h

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/*
* Copyright (C) 2018-2022 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/gmm_helper/gmm_lib.h"
#include "shared/source/os_interface/windows/device_time_wddm.h"
#include "shared/source/os_interface/windows/sharedata_wrapper.h"
#include "shared/source/os_interface/windows/windows_wrapper.h"
#define DECL_FUNCTIONS() \
FUNCTION(OpenAdapterFromHdc, IN OUT D3DKMT_OPENADAPTERFROMHDC *) \
FUNCTION(DestroyAllocation, IN CONST D3DKMT_DESTROYALLOCATION *) \
FUNCTION(CloseAdapter, IN CONST D3DKMT_CLOSEADAPTER *) \
FUNCTION(Lock, IN OUT D3DKMT_LOCK *) \
FUNCTION(Unlock, IN CONST D3DKMT_UNLOCK *) \
FUNCTION(Render, IN OUT D3DKMT_RENDER *) \
FUNCTION(CreateSynchronizationObject, IN OUT D3DKMT_CREATESYNCHRONIZATIONOBJECT *) \
FUNCTION(SignalSynchronizationObject, IN CONST D3DKMT_SIGNALSYNCHRONIZATIONOBJECT *) \
FUNCTION(WaitForSynchronizationObject, IN OUT CONST D3DKMT_WAITFORSYNCHRONIZATIONOBJECT *) \
FUNCTION(WaitForSynchronizationObjectFromCpu, IN CONST D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMCPU *) \
FUNCTION(SignalSynchronizationObjectFromCpu, IN CONST D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMCPU *) \
FUNCTION(WaitForSynchronizationObjectFromGpu, IN CONST D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU *) \
FUNCTION(SignalSynchronizationObjectFromGpu, IN CONST D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU *) \
FUNCTION(FreeGpuVirtualAddress, IN CONST D3DKMT_FREEGPUVIRTUALADDRESS *) \
FUNCTION(UpdateGpuVirtualAddress, IN CONST D3DKMT_UPDATEGPUVIRTUALADDRESS *) \
FUNCTION(SubmitCommand, IN CONST D3DKMT_SUBMITCOMMAND *) \
FUNCTION(Evict, IN OUT D3DKMT_EVICT *) \
FUNCTION(GetDeviceState, IN OUT D3DKMT_GETDEVICESTATE *) \
FUNCTION(UnregisterTrimNotification, IN D3DKMT_UNREGISTERTRIMNOTIFICATION *)
#define STR(X) #X
#define FUNCTION(FUNC_NAME, FUNC_ARG) \
NTSTATUS __stdcall D3DKMT##FUNC_NAME(FUNC_ARG) { \
return STATUS_SUCCESS; \
}
#define ADAPTER_HANDLE (static_cast<D3DKMT_HANDLE>(0x40001234))
#define SHADOW_ADAPTER_HANDLE (static_cast<D3DKMT_HANDLE>(0x30001234))
#define DEVICE_HANDLE (static_cast<D3DKMT_HANDLE>(0x40004321))
#define PAGINGQUEUE_HANDLE (static_cast<D3DKMT_HANDLE>(0x40005678))
#define PAGINGQUEUE_SYNCOBJECT_HANDLE (static_cast<D3DKMT_HANDLE>(0x40008765))
#define CONTEXT_HANDLE (static_cast<D3DKMT_HANDLE>(0x40001111))
#define INVALID_HANDLE (static_cast<D3DKMT_HANDLE>(0))
#define RESOURCE_HANDLE (static_cast<D3DKMT_HANDLE>(0x80000000))
#define ALLOCATION_HANDLE (static_cast<D3DKMT_HANDLE>(0x80000008))
#define NT_RESOURCE_HANDLE (static_cast<D3DKMT_HANDLE>(0x80000001))
#define NT_ALLOCATION_HANDLE (static_cast<D3DKMT_HANDLE>(0x80000009))
#define TRIM_CALLBACK_HANDLE (reinterpret_cast<VOID *>(0x80123000010))
#define GPUVA (static_cast<D3DGPU_VIRTUAL_ADDRESS>(0x80123000000))
NTSTATUS setMockSizes(void *gmmPtr, UINT numAllocsToReturn, UINT gmmSize, UINT totalPrivateSize);
NTSTATUS getMockSizes(UINT &destroyAlloactionWithResourceHandleCalled, D3DKMT_DESTROYALLOCATION2 *&ptrDestroyAlloc);
D3DKMT_HANDLE getMockLastDestroyedResHandle();
void setMockLastDestroyedResHandle(D3DKMT_HANDLE handle);
D3DKMT_CREATEDEVICE getMockCreateDeviceParams();
void setMockCreateDeviceParams(D3DKMT_CREATEDEVICE params);
D3DKMT_CREATEALLOCATION *getMockAllocation();
ADAPTER_INFO *getAdapterInfoAddress();
D3DDDI_MAPGPUVIRTUALADDRESS *getLastCallMapGpuVaArg();
D3DDDI_RESERVEGPUVIRTUALADDRESS *getLastCallReserveGpuVaArg();
void setMapGpuVaFailConfig(uint32_t count, uint32_t max);
D3DKMT_CREATECONTEXTVIRTUAL *getCreateContextData();
D3DKMT_CREATEHWQUEUE *getCreateHwQueueData();
D3DKMT_DESTROYHWQUEUE *getDestroyHwQueueData();
D3DKMT_SUBMITCOMMANDTOHWQUEUE *getSubmitCommandToHwQueueData();
D3DKMT_DESTROYSYNCHRONIZATIONOBJECT *getDestroySynchronizationObjectData();
void initGfxPartition();
VOID *getMonitorFenceCpuFenceAddress();
bool *getCreateSynchronizationObject2FailCall();
bool *getFailOnSetContextSchedulingPriorityCall();
D3DKMT_SETCONTEXTSCHEDULINGPRIORITY *getSetContextSchedulingPriorityDataCall();
bool *getRegisterTrimNotificationFailCall();
uint32_t getLastPriority();
void setAdapterBDF(ADAPTER_BDF &adapterBDF);