compute-runtime/runtime/os_interface/windows/os_context_win.h

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/*
* Copyright (C) 2018-2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "runtime/os_interface/os_context.h"
#include "runtime/os_interface/windows/wddm_residency_controller.h"
namespace OCLRT {
class Wddm;
class OsContextWin : public OsContext {
public:
OsContextWin() = delete;
~OsContextWin() override;
OsContextWin(Wddm &wddm, uint32_t contextId, DeviceBitfield deviceBitfield,
EngineType engineType, PreemptionMode preemptionMode, bool lowPriority);
D3DKMT_HANDLE getWddmContextHandle() const { return wddmContextHandle; }
void setWddmContextHandle(D3DKMT_HANDLE wddmContextHandle) { this->wddmContextHandle = wddmContextHandle; }
D3DKMT_HANDLE getHwQueue() const { return hwQueueHandle; }
void setHwQueue(D3DKMT_HANDLE hwQueue) { hwQueueHandle = hwQueue; }
bool isInitialized() const { return initialized; }
Wddm *getWddm() const { return &wddm; }
WddmResidencyController &getResidencyController() { return residencyController; }
protected:
bool initialized = false;
D3DKMT_HANDLE wddmContextHandle = 0;
D3DKMT_HANDLE hwQueueHandle = 0;
Wddm &wddm;
WddmResidencyController residencyController;
};
} // namespace OCLRT