compute-runtime/runtime/os_interface/windows/wddm_memory_manager.h

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/*
* Copyright (C) 2017-2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "runtime/helpers/aligned_memory.h"
#include "runtime/memory_manager/memory_manager.h"
#include "runtime/os_interface/os_context.h"
#include "runtime/os_interface/windows/wddm_allocation.h"
#include "runtime/os_interface/windows/windows_wrapper.h"
#include <d3dkmthk.h>
#include <map>
#include <mutex>
#include <vector>
namespace NEO {
class Gmm;
class OsContextWin;
class Wddm;
class WddmMemoryManager : public MemoryManager {
public:
using MemoryManager::allocateGraphicsMemoryWithProperties;
~WddmMemoryManager() override;
WddmMemoryManager(ExecutionEnvironment &executionEnvironment);
WddmMemoryManager(const WddmMemoryManager &) = delete;
WddmMemoryManager &operator=(const WddmMemoryManager &) = delete;
void freeGraphicsMemoryImpl(GraphicsAllocation *gfxAllocation) override;
void handleFenceCompletion(GraphicsAllocation *allocation) override;
GraphicsAllocation *createGraphicsAllocationFromSharedHandle(osHandle handle, const AllocationProperties &properties, bool requireSpecificBitness) override;
GraphicsAllocation *createGraphicsAllocationFromNTHandle(void *handle) override;
void addAllocationToHostPtrManager(GraphicsAllocation *memory) override;
void removeAllocationFromHostPtrManager(GraphicsAllocation *memory) override;
AllocationStatus populateOsHandles(OsHandleStorage &handleStorage) override;
void cleanOsHandles(OsHandleStorage &handleStorage) override;
void obtainGpuAddressFromFragments(WddmAllocation *allocation, OsHandleStorage &handleStorage);
uint64_t getSystemSharedMemory() override;
uint64_t getMaxApplicationAddress() override;
uint64_t getInternalHeapBaseAddress() override;
uint64_t getExternalHeapBaseAddress() override;
bool tryDeferDeletions(const D3DKMT_HANDLE *handles, uint32_t allocationCount, D3DKMT_HANDLE resourceHandle);
bool isMemoryBudgetExhausted() const override;
bool mapAuxGpuVA(GraphicsAllocation *graphicsAllocation) override;
AlignedMallocRestrictions *getAlignedMallocRestrictions() override;
bool copyMemoryToAllocation(GraphicsAllocation *graphicsAllocation, const void *memoryToCopy, uint32_t sizeToCopy) const override;
void *reserveCpuAddressRange(size_t size) override;
void releaseReservedCpuAddressRange(void *reserved, size_t size) override;
protected:
GraphicsAllocation *createGraphicsAllocation(OsHandleStorage &handleStorage, const AllocationData &allocationData) override;
GraphicsAllocation *allocateGraphicsMemoryForNonSvmHostPtr(const AllocationData &allocationData) override;
GraphicsAllocation *allocateGraphicsMemoryWithAlignment(const AllocationData &allocationData) override;
GraphicsAllocation *allocateGraphicsMemoryWithHostPtr(const AllocationData &allocationData) override;
GraphicsAllocation *allocateGraphicsMemory64kb(const AllocationData &allocationData) override;
GraphicsAllocation *allocateGraphicsMemoryForImageImpl(const AllocationData &allocationData, std::unique_ptr<Gmm> gmm) override;
void *lockResourceImpl(GraphicsAllocation &graphicsAllocation) override;
void unlockResourceImpl(GraphicsAllocation &graphicsAllocation) override;
void freeAssociatedResourceImpl(GraphicsAllocation &graphicsAllocation) override;
GraphicsAllocation *allocate32BitGraphicsMemoryImpl(const AllocationData &allocationData) override;
GraphicsAllocation *allocateGraphicsMemoryInDevicePool(const AllocationData &allocationData, AllocationStatus &status) override;
GraphicsAllocation *createAllocationFromHandle(osHandle handle, bool requireSpecificBitness, bool ntHandle, GraphicsAllocation::AllocationType allocationType);
static bool validateAllocation(WddmAllocation *alloc);
bool createWddmAllocation(WddmAllocation *allocation, void *requiredGpuPtr);
bool mapGpuVirtualAddressWithRetry(WddmAllocation *graphicsAllocation, const void *preferredGpuVirtualAddress);
uint32_t mapGpuVirtualAddress(WddmAllocation *graphicsAllocation, const void *preferredGpuVirtualAddress, uint32_t startingIndex);
bool createGpuAllocationsWithRetry(WddmAllocation *graphicsAllocation);
void obtainGpuAddressIfNeeded(WddmAllocation *graphicsAllocation);
AlignedMallocRestrictions mallocRestrictions;
private:
Wddm *wddm;
};
} // namespace NEO