compute-runtime/runtime/memory_manager/graphics_allocation.h

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/*
* Copyright (C) 2017-2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "devices_bitfield.h"
#include "runtime/helpers/debug_helpers.h"
#include "runtime/helpers/ptr_math.h"
#include "runtime/memory_manager/host_ptr_defines.h"
#include "runtime/memory_manager/memory_banks.h"
#include "runtime/memory_manager/memory_constants.h"
#include "runtime/memory_manager/memory_pool.h"
#include "runtime/memory_manager/residency_container.h"
#include "runtime/utilities/idlist.h"
#include "runtime/utilities/stackvec.h"
#include <array>
#include <cstddef>
#include <cstdint>
namespace OCLRT {
using osHandle = unsigned int;
enum class HeapIndex : uint32_t {
HEAP_INTERNAL_DEVICE_MEMORY = 0u,
HEAP_INTERNAL = 1u,
HEAP_EXTERNAL_DEVICE_MEMORY = 2u,
HEAP_EXTERNAL = 3u,
HEAP_STANDARD,
HEAP_STANDARD64KB,
HEAP_SVM,
HEAP_LIMITED
};
constexpr auto internalHeapIndex = is32bit ? HeapIndex::HEAP_INTERNAL : HeapIndex::HEAP_INTERNAL_DEVICE_MEMORY;
namespace Sharing {
constexpr auto nonSharedResource = 0u;
}
class Gmm;
class GraphicsAllocation : public IDNode<GraphicsAllocation> {
public:
OsHandleStorage fragmentsStorage;
bool is32BitAllocation = false;
uint64_t gpuBaseAddress = 0;
Gmm *gmm = nullptr;
uint64_t allocationOffset = 0u;
void *driverAllocatedCpuPointer = nullptr;
DevicesBitfield devicesBitfield = {};
bool flushL3Required = false;
enum class AllocationType {
UNKNOWN = 0,
BUFFER_COMPRESSED,
BUFFER_HOST_MEMORY,
BUFFER,
IMAGE,
TAG_BUFFER,
LINEAR_STREAM,
FILL_PATTERN,
PIPE,
PROFILING_TAG_BUFFER,
TIMESTAMP_PACKET_TAG_BUFFER,
COMMAND_BUFFER,
PRINTF_SURFACE,
GLOBAL_SURFACE,
PRIVATE_SURFACE,
CONSTANT_SURFACE,
SCRATCH_SURFACE,
INSTRUCTION_HEAP,
INDIRECT_OBJECT_HEAP,
SURFACE_STATE_HEAP,
DYNAMIC_STATE_HEAP,
SHARED_RESOURCE_COPY,
SVM,
KERNEL_ISA,
INTERNAL_HEAP,
UNDECIDED,
};
virtual ~GraphicsAllocation();
GraphicsAllocation &operator=(const GraphicsAllocation &) = delete;
GraphicsAllocation(const GraphicsAllocation &) = delete;
GraphicsAllocation(void *cpuPtrIn, uint64_t gpuAddress, uint64_t baseAddress, size_t sizeIn, bool multiOsContextCapable);
GraphicsAllocation(void *cpuPtrIn, size_t sizeIn, osHandle sharedHandleIn, bool multiOsContextCapable);
void *getUnderlyingBuffer() const { return cpuPtr; }
void setCpuPtrAndGpuAddress(void *cpuPtr, uint64_t gpuAddress) {
this->cpuPtr = cpuPtr;
this->gpuAddress = gpuAddress;
}
size_t getUnderlyingBufferSize() const { return size; }
uint64_t getGpuAddress() {
DEBUG_BREAK_IF(gpuAddress < gpuBaseAddress);
return gpuAddress + allocationOffset;
}
uint64_t getGpuAddressToPatch() const {
DEBUG_BREAK_IF(gpuAddress < gpuBaseAddress);
return gpuAddress + allocationOffset - gpuBaseAddress;
}
bool isCoherent() const { return coherent; }
void setCoherent(bool coherentIn) { this->coherent = coherentIn; }
void setSize(size_t size) { this->size = size; }
osHandle peekSharedHandle() { return sharedHandle; }
void setAllocationType(AllocationType allocationType);
AllocationType getAllocationType() const { return allocationType; }
void setAubWritable(bool writable) { aubWritable = writable; }
bool isAubWritable() const { return aubWritable; }
void setAllocDumpable(bool dumpable) { allocDumpable = dumpable; }
bool isAllocDumpable() const { return allocDumpable; }
bool isMemObjectsAllocationWithWritableFlags() const { return memObjectsAllocationWithWritableFlags; }
void setMemObjectsAllocationWithWritableFlags(bool newValue) { memObjectsAllocationWithWritableFlags = newValue; }
bool isL3Capable();
void setEvictable(bool evictable) { this->evictable = evictable; }
bool peekEvictable() const { return evictable; }
void lock(void *ptr) { this->lockedPtr = ptr; }
void unlock() { this->lockedPtr = nullptr; }
bool isLocked() const { return lockedPtr != nullptr; }
void *getLockedPtr() const { return lockedPtr; }
void incReuseCount() { reuseCount++; }
void decReuseCount() { reuseCount--; }
uint32_t peekReuseCount() const { return reuseCount; }
MemoryPool::Type getMemoryPool() const {
return memoryPool;
}
bool isUsed() const { return registeredContextsNum > 0; }
bool isUsedByOsContext(uint32_t contextId) const { return objectNotUsed != getTaskCount(contextId); }
void updateTaskCount(uint32_t newTaskCount, uint32_t contextId);
uint32_t getTaskCount(uint32_t contextId) const { return usageInfos[contextId].taskCount; }
void releaseUsageInOsContext(uint32_t contextId) { updateTaskCount(objectNotUsed, contextId); }
uint32_t getInspectionId(uint32_t contextId) { return usageInfos[contextId].inspectionId; }
void setInspectionId(uint32_t newInspectionId, uint32_t contextId) { usageInfos[contextId].inspectionId = newInspectionId; }
bool isResident(uint32_t contextId) const { return GraphicsAllocation::objectNotResident != getResidencyTaskCount(contextId); }
void updateResidencyTaskCount(uint32_t newTaskCount, uint32_t contextId) { usageInfos[contextId].residencyTaskCount = newTaskCount; }
uint32_t getResidencyTaskCount(uint32_t contextId) const { return usageInfos[contextId].residencyTaskCount; }
void releaseResidencyInOsContext(uint32_t contextId) { updateResidencyTaskCount(objectNotResident, contextId); }
bool isResidencyTaskCountBelow(uint32_t taskCount, uint32_t contextId) { return !isResident(contextId) || getResidencyTaskCount(contextId) < taskCount; }
bool isMultiOsContextCapable() const { return multiOsContextCapable; }
bool isUsedByManyOsContexts() const { return registeredContextsNum > 1u; }
virtual std::string getAllocationInfoString() const;
static bool isCpuAccessRequired(AllocationType allocationType) {
return allocationType == AllocationType::LINEAR_STREAM ||
allocationType == AllocationType::KERNEL_ISA ||
allocationType == AllocationType::INTERNAL_HEAP ||
allocationType == AllocationType::TIMESTAMP_PACKET_TAG_BUFFER ||
allocationType == AllocationType::COMMAND_BUFFER;
}
protected:
constexpr static uint32_t objectNotResident = (uint32_t)-1;
constexpr static uint32_t objectNotUsed = (uint32_t)-1;
struct UsageInfo {
uint32_t taskCount = objectNotUsed;
uint32_t residencyTaskCount = objectNotResident;
uint32_t inspectionId = 0u;
};
//this variable can only be modified from SubmissionAggregator
friend class SubmissionAggregator;
size_t size = 0;
void *cpuPtr = nullptr;
uint64_t gpuAddress = 0;
bool coherent = false;
osHandle sharedHandle = Sharing::nonSharedResource;
void *lockedPtr = nullptr;
uint32_t reuseCount = 0; // GraphicsAllocation can be reused by shared resources
bool evictable = true;
MemoryPool::Type memoryPool = MemoryPool::MemoryNull;
AllocationType allocationType = AllocationType::UNKNOWN;
bool aubWritable = true;
bool allocDumpable = false;
bool memObjectsAllocationWithWritableFlags = false;
std::array<UsageInfo, maxOsContextCount> usageInfos;
std::atomic<uint32_t> registeredContextsNum{0};
bool multiOsContextCapable = false;
};
} // namespace OCLRT