Revert "Correct ShaderChannelSelect value for images using CL_LUMINANCE"

This reverts commit 6f9ce94a17.

Signed-off-by: Compute-Runtime-Validation <compute-runtime-validation@intel.com>
This commit is contained in:
Compute-Runtime-Validation
2022-04-12 06:18:46 +02:00
committed by Compute-Runtime-Automation
parent 51988148de
commit e9ebd10ab8
2 changed files with 6 additions and 7 deletions

View File

@ -74,9 +74,8 @@ void ImageHw<GfxFamily>::setImageArg(void *memory, bool setAsMediaBlockImage, ui
surfaceState->setShaderChannelSelectRed(static_cast<typename RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT>(shaderChannelValue));
if (imgChannelOrder == CL_LUMINANCE) {
surfaceState->setShaderChannelSelectGreen(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_ZERO);
surfaceState->setShaderChannelSelectBlue(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_ZERO);
surfaceState->setShaderChannelSelectAlpha(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_ONE);
surfaceState->setShaderChannelSelectGreen(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_RED);
surfaceState->setShaderChannelSelectBlue(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_RED);
} else {
shaderChannelValue = ImageHw<GfxFamily>::getShaderChannelValue(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_GREEN, imgChannelOrder);
surfaceState->setShaderChannelSelectGreen(static_cast<typename RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT>(shaderChannelValue));

View File

@ -841,11 +841,11 @@ HWTEST_F(ImageSetArgTest, GivenImageWithClLuminanceFormatWhenSettingKernelArgThe
auto surfaceState = reinterpret_cast<const RENDER_SURFACE_STATE *>(
ptrOffset(pKernel->getSurfaceStateHeap(),
pKernelInfo->argAsImg(0).bindful));
//for CL_LUMINANCE format we override channels to RED to be spec compliant.
//for CL_LUMINANCE format we override channels to RED to be spec complaint.
EXPECT_EQ(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_RED, surfaceState->getShaderChannelSelectRed());
EXPECT_EQ(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_ZERO, surfaceState->getShaderChannelSelectGreen());
EXPECT_EQ(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_ZERO, surfaceState->getShaderChannelSelectBlue());
EXPECT_EQ(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_ONE, surfaceState->getShaderChannelSelectAlpha());
EXPECT_EQ(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_RED, surfaceState->getShaderChannelSelectGreen());
EXPECT_EQ(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_RED, surfaceState->getShaderChannelSelectBlue());
EXPECT_EQ(RENDER_SURFACE_STATE::SHADER_CHANNEL_SELECT_ALPHA, surfaceState->getShaderChannelSelectAlpha());
std::vector<Surface *> surfaces;
pKernel->getResidency(surfaces);