
- There was a wrong cast in Graphics Allocation constructor resulting in wrong GPU address generation in some sporadic scenarios. - Problem appears in 32 bit applications where void* address is cast to uint64_t value, if c style cast is used it makes trailing bit to be populated to higher bits constructing wrong value 0xf000000 is being casted to 0xfffffffff0000000 while it should be casted to 0x00000000f0000000 - added special cast function for further use. Change-Id: I56d53a8e13e17cbacd127566442eea3f6a089977
Intel(R) Graphics Compute Runtime for OpenCL(TM)
Introduction
The Intel(R) Graphics Compute Runtime for OpenCL(TM) is a open source project to converge Intel's development efforts on OpenCL(TM) compute stacks supporting the GEN graphics hardware architecture.
Please refer to http://01.org/compute-runtime for additional details regarding Intel's motivation and intentions wrt OpenCL support in the open source.
License
The Intel(R) Graphics Compute Runtime for OpenCL(TM) is distributed under the MIT License.
You may obtain a copy of the License at:
https://opensource.org/licenses/MIT
Dependencies
GmmLib - https://github.com/intel/gmmlib
Intel Graphics Compiler - https://github.com/intel/intel-graphics-compiler
Google Test v1.7.0 - https://github.com/google/googletest
Google Mock v1.7.0 - https://github.com/google/googlemock
Khronos OpenCL Headers - https://github.com/KhronosGroup/OpenCL-Headers
Supported Platforms
Intel Core Processors with Gen8 graphics devices (formerly Broadwell) - OpenCL 2.1
Intel Core Processors with Gen9 graphics devices (formerly Skylake, Kaby Lake, Coffee Lake) - OpenCL 2.1
Intel Atom Processors with Gen9 graphics devices (formerly Apollo Lake, Gemini Lake) - OpenCL 1.2
Linking applications
When building applications, they should link with ICD loader library (ocl-icd). Directly linking to the runtime library (igdrcl) is not supported.
How to provide feedback
By default, please submit an issue using native github.com interface: https://github.com/intel/compute-runtime/issues.
How to contribute
Create a pull request on github.com with your patch. Make sure your change is cleanly building and passing ULTs. A maintainer will contact you if there are questions or concerns.
See also
- Building and installation: BUILD.md
- Contribution guidelines: CONTRIB.md
- Known issues and limitations: LIMITATIONS.md
- Frequently asked questions: FAQ.md
- Quality expectations: RELEASES.md
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