93 lines
4.3 KiB
C++
93 lines
4.3 KiB
C++
/*
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* Copyright (c) 2017, Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include <cstdint>
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#include <thread>
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#include "runtime/builtin_kernels_simulation/opencl_c.h"
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namespace OCLRT {
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class GraphicsAllocation;
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}
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namespace BuiltinKernelsSimulation {
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extern bool conditionReady;
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extern std::thread threads[];
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template <typename GfxFamily>
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class SchedulerSimulation {
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public:
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void runSchedulerSimulation(OCLRT::GraphicsAllocation *queue,
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OCLRT::GraphicsAllocation *commandsStack,
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OCLRT::GraphicsAllocation *eventsPool,
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OCLRT::GraphicsAllocation *secondaryBatchBuffer,
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OCLRT::GraphicsAllocation *dsh,
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OCLRT::GraphicsAllocation *reflectionSurface,
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OCLRT::GraphicsAllocation *queueStorageBuffer,
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OCLRT::GraphicsAllocation *ssh,
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OCLRT::GraphicsAllocation *debugQueue);
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void cleanSchedulerSimulation();
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static void startScheduler(uint32_t index,
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OCLRT::GraphicsAllocation *queue,
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OCLRT::GraphicsAllocation *commandsStack,
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OCLRT::GraphicsAllocation *eventsPool,
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OCLRT::GraphicsAllocation *secondaryBatchBuffer,
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OCLRT::GraphicsAllocation *dsh,
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OCLRT::GraphicsAllocation *reflectionSurface,
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OCLRT::GraphicsAllocation *queueStorageBuffer,
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OCLRT::GraphicsAllocation *ssh,
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OCLRT::GraphicsAllocation *debugQueue);
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void initializeSchedulerSimulation(OCLRT::GraphicsAllocation *queue,
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OCLRT::GraphicsAllocation *commandsStack,
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OCLRT::GraphicsAllocation *eventsPool,
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OCLRT::GraphicsAllocation *secondaryBatchBuffer,
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OCLRT::GraphicsAllocation *dsh,
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OCLRT::GraphicsAllocation *reflectionSurface,
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OCLRT::GraphicsAllocation *queueStorageBuffer,
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OCLRT::GraphicsAllocation *ssh,
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OCLRT::GraphicsAllocation *debugQueue);
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static void patchGpGpuWalker(uint secondLevelBatchOffset,
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__global uint *secondaryBatchBuffer,
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uint interfaceDescriptorOffset,
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uint simdSize,
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uint totalLocalWorkSize,
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uint3 dimSize,
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uint3 startPoint,
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uint numberOfHwThreadsPerWg,
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uint indirectPayloadSize,
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uint ioHoffset);
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static bool enabled;
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static bool simulationRun;
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};
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template <typename GfxFamily>
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bool SchedulerSimulation<GfxFamily>::enabled = true;
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template <typename GfxFamily>
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bool SchedulerSimulation<GfxFamily>::simulationRun = false;
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} // namespace BuiltinKernelsSimulation
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