compute-runtime/runtime/builtin_kernels_simulation/scheduler_simulation.h

93 lines
4.3 KiB
C++

/*
* Copyright (c) 2017, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <cstdint>
#include <thread>
#include "runtime/builtin_kernels_simulation/opencl_c.h"
namespace OCLRT {
class GraphicsAllocation;
}
namespace BuiltinKernelsSimulation {
extern bool conditionReady;
extern std::thread threads[];
template <typename GfxFamily>
class SchedulerSimulation {
public:
void runSchedulerSimulation(OCLRT::GraphicsAllocation *queue,
OCLRT::GraphicsAllocation *commandsStack,
OCLRT::GraphicsAllocation *eventsPool,
OCLRT::GraphicsAllocation *secondaryBatchBuffer,
OCLRT::GraphicsAllocation *dsh,
OCLRT::GraphicsAllocation *reflectionSurface,
OCLRT::GraphicsAllocation *queueStorageBuffer,
OCLRT::GraphicsAllocation *ssh,
OCLRT::GraphicsAllocation *debugQueue);
void cleanSchedulerSimulation();
static void startScheduler(uint32_t index,
OCLRT::GraphicsAllocation *queue,
OCLRT::GraphicsAllocation *commandsStack,
OCLRT::GraphicsAllocation *eventsPool,
OCLRT::GraphicsAllocation *secondaryBatchBuffer,
OCLRT::GraphicsAllocation *dsh,
OCLRT::GraphicsAllocation *reflectionSurface,
OCLRT::GraphicsAllocation *queueStorageBuffer,
OCLRT::GraphicsAllocation *ssh,
OCLRT::GraphicsAllocation *debugQueue);
void initializeSchedulerSimulation(OCLRT::GraphicsAllocation *queue,
OCLRT::GraphicsAllocation *commandsStack,
OCLRT::GraphicsAllocation *eventsPool,
OCLRT::GraphicsAllocation *secondaryBatchBuffer,
OCLRT::GraphicsAllocation *dsh,
OCLRT::GraphicsAllocation *reflectionSurface,
OCLRT::GraphicsAllocation *queueStorageBuffer,
OCLRT::GraphicsAllocation *ssh,
OCLRT::GraphicsAllocation *debugQueue);
static void patchGpGpuWalker(uint secondLevelBatchOffset,
__global uint *secondaryBatchBuffer,
uint interfaceDescriptorOffset,
uint simdSize,
uint totalLocalWorkSize,
uint3 dimSize,
uint3 startPoint,
uint numberOfHwThreadsPerWg,
uint indirectPayloadSize,
uint ioHoffset);
static bool enabled;
static bool simulationRun;
};
template <typename GfxFamily>
bool SchedulerSimulation<GfxFamily>::enabled = true;
template <typename GfxFamily>
bool SchedulerSimulation<GfxFamily>::simulationRun = false;
} // namespace BuiltinKernelsSimulation