128 lines
5.7 KiB
C++
128 lines
5.7 KiB
C++
/*
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* Copyright (C) 2018-2024 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#define UMDF_USING_NTSTATUS
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#include "shared/source/helpers/aligned_memory.h"
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#include "shared/source/memory_manager/graphics_allocation.h"
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#include "shared/source/os_interface/windows/d3dkmthk_wrapper.h"
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#include "shared/source/os_interface/windows/windows_wrapper.h"
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namespace NEO {
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struct OsHandleWin : OsHandle {
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~OsHandleWin() override = default;
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D3DGPU_VIRTUAL_ADDRESS gpuPtr = 0;
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Gmm *gmm = nullptr;
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D3DKMT_HANDLE handle = 0;
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};
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class WddmAllocation : public GraphicsAllocation {
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public:
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struct RegistrationData {
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uint64_t gpuVirtualAddress = 0;
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uint64_t size = 0;
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};
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WddmAllocation(uint32_t rootDeviceIndex, size_t numGmms, AllocationType allocationType, void *cpuPtrIn, uint64_t canonizedAddress, size_t sizeIn,
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void *reservedAddr, MemoryPool pool, uint32_t shareable, size_t maxOsContextCount)
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: GraphicsAllocation(rootDeviceIndex, numGmms, allocationType, cpuPtrIn, canonizedAddress, 0llu, sizeIn, pool, maxOsContextCount),
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shareable(shareable) {
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reservedAddressRangeInfo.addressPtr = reservedAddr;
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reservedAddressRangeInfo.rangeSize = sizeIn;
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handles.resize(gmms.size());
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}
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WddmAllocation(uint32_t rootDeviceIndex, size_t numGmms, AllocationType allocationType, void *cpuPtrIn, size_t sizeIn,
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osHandle sharedHandle, MemoryPool pool, size_t maxOsContextCount, uint64_t canonizedGpuAddress)
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: GraphicsAllocation(rootDeviceIndex, numGmms, allocationType, cpuPtrIn, sizeIn, sharedHandle, pool, maxOsContextCount, canonizedGpuAddress) {
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handles.resize(gmms.size());
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}
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void *getAlignedCpuPtr() const {
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return alignDown(this->cpuPtr, MemoryConstants::pageSize);
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}
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size_t getAlignedSize() const {
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return alignSizeWholePage(this->cpuPtr, this->size);
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}
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const StackVec<D3DKMT_HANDLE, EngineLimits::maxHandleCount> &getHandles() const { return handles; }
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D3DKMT_HANDLE &getHandleToModify(uint32_t handleIndex) { return handles[handleIndex]; }
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D3DKMT_HANDLE getDefaultHandle() const { return handles[0]; }
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D3DKMT_HANDLE getHandle(uint32_t handleIndex) const { return handles[handleIndex]; }
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void setDefaultHandle(D3DKMT_HANDLE handle) {
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setHandle(handle, 0);
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}
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void setHandle(D3DKMT_HANDLE handle, uint32_t handleIndex) {
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handles[handleIndex] = handle;
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}
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void clearInternalHandle(uint32_t handleId) override;
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int createInternalHandle(MemoryManager *memoryManager, uint32_t handleId, uint64_t &handle) override;
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int peekInternalHandle(MemoryManager *memoryManager, uint64_t &handle) override {
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handle = ntSecureHandle;
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return handle == 0;
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}
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uint64_t *getSharedHandleToModify() {
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if (shareable) {
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return &ntSecureHandle;
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}
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return nullptr;
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}
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void setGpuAddress(uint64_t graphicsAddress) { this->gpuAddress = graphicsAddress; }
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void setCpuAddress(void *cpuPtr) { this->cpuPtr = cpuPtr; }
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std::string getAllocationInfoString() const override;
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std::string getPatIndexInfoString(const ProductHelper &productHelper) const override;
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uint64_t &getGpuAddressToModify() { return gpuAddress; }
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bool needsMakeResidentBeforeLock() const { return makeResidentBeforeLockRequired; }
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void setMakeResidentBeforeLockRequired(bool makeResidentBeforeLockRequired) { this->makeResidentBeforeLockRequired = makeResidentBeforeLockRequired; }
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bool isAllocInFrontWindowPool() const { return allocInFrontWindowPool; }
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void setAllocInFrontWindowPool(bool allocInFrontWindowPool) { this->allocInFrontWindowPool = allocInFrontWindowPool; }
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bool isPhysicalMemoryReservation() const { return physicalMemoryReservation; }
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void setPhysicalMemoryReservation(bool physicalMemoryReservation) { this->physicalMemoryReservation = physicalMemoryReservation; }
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bool isMappedPhysicalMemoryReservation() const { return mappedPhysicalMemoryReservation; }
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void setMappedPhysicalMemoryReservation(bool mappedPhysicalMemoryReservation) { this->mappedPhysicalMemoryReservation = mappedPhysicalMemoryReservation; }
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D3DGPU_VIRTUAL_ADDRESS getReservedGpuVirtualAddress() const { return reservedGpuVirtualAddress; }
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D3DGPU_VIRTUAL_ADDRESS &getReservedGpuVirtualAddressToModify() { return reservedGpuVirtualAddress; }
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void setReservedGpuVirtualAddress(D3DGPU_VIRTUAL_ADDRESS reservedGpuVirtualAddress) { this->reservedGpuVirtualAddress = reservedGpuVirtualAddress; }
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uint64_t getReservedSizeForGpuVirtualAddress() const { return reservedSizeForGpuVirtualAddress; }
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void setReservedSizeForGpuVirtualAddress(uint64_t reservedSizeForGpuVirtualAddress) { this->reservedSizeForGpuVirtualAddress = reservedSizeForGpuVirtualAddress; }
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D3DKMT_HANDLE getResourceHandle() const { return resourceHandle; }
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D3DKMT_HANDLE &getResourceHandleToModify() { return resourceHandle; }
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void setResourceHandle(D3DKMT_HANDLE resourceHandle) { this->resourceHandle = resourceHandle; }
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protected:
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// OS assigned fields
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D3DGPU_VIRTUAL_ADDRESS reservedGpuVirtualAddress = 0u;
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uint64_t reservedSizeForGpuVirtualAddress = 0u;
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uint64_t ntSecureHandle = 0u;
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std::string getHandleInfoString() const {
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std::stringstream ss;
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for (auto &handle : handles) {
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ss << " Handle: " << handle;
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}
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return ss.str();
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}
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StackVec<D3DKMT_HANDLE, EngineLimits::maxHandleCount> handles;
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D3DKMT_HANDLE resourceHandle = 0u; // used by shared resources
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uint32_t shareable = 0u;
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bool allocInFrontWindowPool = false;
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bool physicalMemoryReservation = false;
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bool mappedPhysicalMemoryReservation = false;
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bool makeResidentBeforeLockRequired = false;
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};
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} // namespace NEO
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