compute-runtime/shared/source/os_interface/windows/wddm_allocation.h

128 lines
5.7 KiB
C++

/*
* Copyright (C) 2018-2024 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#define UMDF_USING_NTSTATUS
#include "shared/source/helpers/aligned_memory.h"
#include "shared/source/memory_manager/graphics_allocation.h"
#include "shared/source/os_interface/windows/d3dkmthk_wrapper.h"
#include "shared/source/os_interface/windows/windows_wrapper.h"
namespace NEO {
struct OsHandleWin : OsHandle {
~OsHandleWin() override = default;
D3DGPU_VIRTUAL_ADDRESS gpuPtr = 0;
Gmm *gmm = nullptr;
D3DKMT_HANDLE handle = 0;
};
class WddmAllocation : public GraphicsAllocation {
public:
struct RegistrationData {
uint64_t gpuVirtualAddress = 0;
uint64_t size = 0;
};
WddmAllocation(uint32_t rootDeviceIndex, size_t numGmms, AllocationType allocationType, void *cpuPtrIn, uint64_t canonizedAddress, size_t sizeIn,
void *reservedAddr, MemoryPool pool, uint32_t shareable, size_t maxOsContextCount)
: GraphicsAllocation(rootDeviceIndex, numGmms, allocationType, cpuPtrIn, canonizedAddress, 0llu, sizeIn, pool, maxOsContextCount),
shareable(shareable) {
reservedAddressRangeInfo.addressPtr = reservedAddr;
reservedAddressRangeInfo.rangeSize = sizeIn;
handles.resize(gmms.size());
}
WddmAllocation(uint32_t rootDeviceIndex, size_t numGmms, AllocationType allocationType, void *cpuPtrIn, size_t sizeIn,
osHandle sharedHandle, MemoryPool pool, size_t maxOsContextCount, uint64_t canonizedGpuAddress)
: GraphicsAllocation(rootDeviceIndex, numGmms, allocationType, cpuPtrIn, sizeIn, sharedHandle, pool, maxOsContextCount, canonizedGpuAddress) {
handles.resize(gmms.size());
}
void *getAlignedCpuPtr() const {
return alignDown(this->cpuPtr, MemoryConstants::pageSize);
}
size_t getAlignedSize() const {
return alignSizeWholePage(this->cpuPtr, this->size);
}
const StackVec<D3DKMT_HANDLE, EngineLimits::maxHandleCount> &getHandles() const { return handles; }
D3DKMT_HANDLE &getHandleToModify(uint32_t handleIndex) { return handles[handleIndex]; }
D3DKMT_HANDLE getDefaultHandle() const { return handles[0]; }
D3DKMT_HANDLE getHandle(uint32_t handleIndex) const { return handles[handleIndex]; }
void setDefaultHandle(D3DKMT_HANDLE handle) {
setHandle(handle, 0);
}
void setHandle(D3DKMT_HANDLE handle, uint32_t handleIndex) {
handles[handleIndex] = handle;
}
void clearInternalHandle(uint32_t handleId) override;
int createInternalHandle(MemoryManager *memoryManager, uint32_t handleId, uint64_t &handle) override;
int peekInternalHandle(MemoryManager *memoryManager, uint64_t &handle) override {
handle = ntSecureHandle;
return handle == 0;
}
uint64_t *getSharedHandleToModify() {
if (shareable) {
return &ntSecureHandle;
}
return nullptr;
}
void setGpuAddress(uint64_t graphicsAddress) { this->gpuAddress = graphicsAddress; }
void setCpuAddress(void *cpuPtr) { this->cpuPtr = cpuPtr; }
std::string getAllocationInfoString() const override;
std::string getPatIndexInfoString(const ProductHelper &productHelper) const override;
uint64_t &getGpuAddressToModify() { return gpuAddress; }
bool needsMakeResidentBeforeLock() const { return makeResidentBeforeLockRequired; }
void setMakeResidentBeforeLockRequired(bool makeResidentBeforeLockRequired) { this->makeResidentBeforeLockRequired = makeResidentBeforeLockRequired; }
bool isAllocInFrontWindowPool() const { return allocInFrontWindowPool; }
void setAllocInFrontWindowPool(bool allocInFrontWindowPool) { this->allocInFrontWindowPool = allocInFrontWindowPool; }
bool isPhysicalMemoryReservation() const { return physicalMemoryReservation; }
void setPhysicalMemoryReservation(bool physicalMemoryReservation) { this->physicalMemoryReservation = physicalMemoryReservation; }
bool isMappedPhysicalMemoryReservation() const { return mappedPhysicalMemoryReservation; }
void setMappedPhysicalMemoryReservation(bool mappedPhysicalMemoryReservation) { this->mappedPhysicalMemoryReservation = mappedPhysicalMemoryReservation; }
D3DGPU_VIRTUAL_ADDRESS getReservedGpuVirtualAddress() const { return reservedGpuVirtualAddress; }
D3DGPU_VIRTUAL_ADDRESS &getReservedGpuVirtualAddressToModify() { return reservedGpuVirtualAddress; }
void setReservedGpuVirtualAddress(D3DGPU_VIRTUAL_ADDRESS reservedGpuVirtualAddress) { this->reservedGpuVirtualAddress = reservedGpuVirtualAddress; }
uint64_t getReservedSizeForGpuVirtualAddress() const { return reservedSizeForGpuVirtualAddress; }
void setReservedSizeForGpuVirtualAddress(uint64_t reservedSizeForGpuVirtualAddress) { this->reservedSizeForGpuVirtualAddress = reservedSizeForGpuVirtualAddress; }
D3DKMT_HANDLE getResourceHandle() const { return resourceHandle; }
D3DKMT_HANDLE &getResourceHandleToModify() { return resourceHandle; }
void setResourceHandle(D3DKMT_HANDLE resourceHandle) { this->resourceHandle = resourceHandle; }
protected:
// OS assigned fields
D3DGPU_VIRTUAL_ADDRESS reservedGpuVirtualAddress = 0u;
uint64_t reservedSizeForGpuVirtualAddress = 0u;
uint64_t ntSecureHandle = 0u;
std::string getHandleInfoString() const {
std::stringstream ss;
for (auto &handle : handles) {
ss << " Handle: " << handle;
}
return ss.str();
}
StackVec<D3DKMT_HANDLE, EngineLimits::maxHandleCount> handles;
D3DKMT_HANDLE resourceHandle = 0u; // used by shared resources
uint32_t shareable = 0u;
bool allocInFrontWindowPool = false;
bool physicalMemoryReservation = false;
bool mappedPhysicalMemoryReservation = false;
bool makeResidentBeforeLockRequired = false;
};
} // namespace NEO