mirror of
https://github.com/intel/compute-runtime.git
synced 2026-01-04 23:56:39 +08:00
55 lines
2.9 KiB
Markdown
55 lines
2.9 KiB
Markdown
|
|
# Introduction
|
||
|
|
|
||
|
|
This repository hosts
|
||
|
|
- the official WDDM (Windows Display Driver Model) kernel API headers. These headers are
|
||
|
|
made available under the MIT license rather than the traditional Windows SDK license.
|
||
|
|
- The source of the libdxg shared library for WSL, which translates the WDDM interface calls to the /dev/dxg drive IOCTLs.
|
||
|
|
- a sample project https://github.com/microsoft/libdxgtest, which shows how to use libdxg in a Meson project.
|
||
|
|
|
||
|
|
# Getting Started
|
||
|
|
## Directory structure
|
||
|
|
- /meson.build - Meson build files for inclusion using sub-bproject/wrap.
|
||
|
|
- /src/d3dkmt-wsl.cpp - source file for libdxg.so
|
||
|
|
- /include/*.h WDDM header files to install or copy to an include directory
|
||
|
|
- /subprojects/DirectX-Headers.warp - Meson dependency for DirectX headers
|
||
|
|
|
||
|
|
## Software dependencies
|
||
|
|
|
||
|
|
The libdxg code depends on uisng wsl/winadapter.h from https://github.com/microsoft/DirectX-Headers
|
||
|
|
|
||
|
|
## API references
|
||
|
|
|
||
|
|
The WDDM API is described on MSDN https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/d3dkmthk/
|
||
|
|
|
||
|
|
# Ways to consume
|
||
|
|
|
||
|
|
- Manually: Just copy the headers somewhere and point your project at them.
|
||
|
|
- Meson subproject/wrap: Add this entire project as a subproject of your larger project, and use subproject or dependency to consume it.
|
||
|
|
- Pkg-config: Use Meson to build this project, and the resulting installed package can be found via pkg-config.
|
||
|
|
|
||
|
|
# Build and Test
|
||
|
|
|
||
|
|
Meson build system is used to compile and build the shared library and install header files.
|
||
|
|
|
||
|
|
## Contributing
|
||
|
|
|
||
|
|
This project welcomes contributions and suggestions. Most contributions require you to agree to a
|
||
|
|
Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us
|
||
|
|
the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.
|
||
|
|
|
||
|
|
When you submit a pull request, a CLA bot will automatically determine whether you need to provide
|
||
|
|
a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions
|
||
|
|
provided by the bot. You will only need to do this once across all repos using our CLA.
|
||
|
|
|
||
|
|
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/).
|
||
|
|
For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or
|
||
|
|
contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
|
||
|
|
|
||
|
|
## Trademarks
|
||
|
|
|
||
|
|
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft
|
||
|
|
trademarks or logos is subject to and must follow
|
||
|
|
[Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general).
|
||
|
|
Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship.
|
||
|
|
Any use of third-party trademarks or logos are subject to those third-party's policies.
|