- This is constant setting and will not change in device lifetime.
- This is a part of device removal from memory manager.
Change-Id: Ib80559bac67d65c1bcc488fb033be7343839a108
- createGraphicsAllocationFromSharedHandle was not threadsafe,
instead of reusing BufferObject for a single handle when
multiple threads were creating memory objects from a single VASurface,
new BO could be created and placed in container with BOs for reuse.
This was leading to errors in ioctl calls.
- add lock for following set of operations:
1. find BufferObject with a given handle in container
2. create shared BO when not found
3. add shared BO to container
prevents creating multiple BOs for a single handle
- replace recursive mutex with regular mutex as mutex shouldn't
be locked recursively
Change-Id: I0937e2abf3bf1c672c6d77422d46e441f7216a68
- do not always expect failures in tests with failure injections
there is retry mechanism for some cases
Change-Id: If7589d2dacc41216d2f3b08f861209bbab179615
- new ExtendableEnum struct that serves as enum but can
be extended with values
- decrease dependencies on graphics_allocation.h header -
use forward class declaration when possible
- memoryPool indicates what kind of memory is allocated
for a given GraphicsAllocation
Change-Id: I7a707c28dc4544cc73abc5f0ed5263ba5be17452
Add a capability for AUB subcapture feature to dump into several files
and read file name from the outside (via regkey and env variable).
Change-Id: I2d5f7945cfbc740b0316fe23b8c5ae9fd698ac57
This code is an infrastructure for special debug purpose that allow measure
execution time of any hardware command.
Change-Id: Id12a7979d204734a0c4a6c4700e427b65ac2397f
- replace createGraphicsAllocationWithRequiredBitness with more general
methodallocateGraphicsMemoryInPreferredPool based on passed
AllocationData
- proper flags for allocation selected based on AllocationType
- remove allocateGraphicsMemory(size_t size, size_t alignment)
and use allocateGraphicsMemory(size_t size) instead where default
alignment is sufficient, otherwise use full options version:
allocateGraphicsMemory(size_t size, size_t alignment,
bool forcePin, bool uncacheable)
Change-Id: I2da891f372ee181253cb840568a61b33c0d71fc9
- change GraphicsAllocatoin::AllocationType to scoped enumeration
so that ALLOCATION_TYPE_ prefix in every enum value can be removed
- all accesses are typed (example AllocationType::IMAGE)
- Rename allocationType to AllocationUsage to eliminate confusion
with multiple AllocationType enums / types
Change-Id: I16003297ecfcb0aaa5779ad00706c5d983914bbe
- move AUBDumpToggleCaptureOnOff from HKLM to HKCU without admin rights
- fix AUB subcapture in toggle mode to call make resident in standalone mode
Change-Id: Ia6971921f33bb9ca63112790af870217da8a1585
This commit adds a capability to selectively enable/disable AUB capture,
i.e. by toggling the registry key from the outside or specifying the filter
with a kernel name and/or kernel start index and kernel end index.
Change-Id: Ib5d39c21863fbc4a95aa73c949b9779ff993de0f
When different graphics allocations are created from
the same backing storage makeResident should be called only once.
Change-Id: Ide8ab385894505fd405eef010768dbcac3b92fba
Signed-off-by: Jacek Danecki <jacek.danecki@intel.com>