Files
compute-runtime/core/helpers/heap_helper.cpp
Dunajski, Bartosz 7b18a919e7 Refactor heaps
- Remove GENERAL_STATE
- Change allocation types
- IOH can be utilized as 4GB heap

Change-Id: I1c2a7bc284217a26d740b504bf92834d39f3ace2
Signed-off-by: Dunajski, Bartosz <bartosz.dunajski@intel.com>
2019-12-18 09:50:22 +01:00

36 lines
1.3 KiB
C++

/*
* Copyright (C) 2019 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "core/helpers/heap_helper.h"
#include "core/indirect_heap/indirect_heap.h"
#include "core/memory_manager/graphics_allocation.h"
#include "runtime/memory_manager/internal_allocation_storage.h"
#include "runtime/memory_manager/memory_manager.h"
namespace NEO {
GraphicsAllocation *HeapHelper::getHeapAllocation(uint32_t heapType, size_t heapSize, size_t alignment, uint32_t rootDeviceIndex) {
auto allocationType = GraphicsAllocation::AllocationType::LINEAR_STREAM;
if (IndirectHeap::Type::INDIRECT_OBJECT == heapType) {
allocationType = GraphicsAllocation::AllocationType::INTERNAL_HEAP;
}
auto allocation = this->storageForReuse->obtainReusableAllocation(heapSize, allocationType);
if (allocation) {
return allocation.release();
}
NEO::AllocationProperties properties{rootDeviceIndex, true, heapSize, allocationType, isMultiOsContextCapable, false, {}};
properties.alignment = alignment;
return this->memManager->allocateGraphicsMemoryWithProperties(properties);
}
void HeapHelper::storeHeapAllocation(GraphicsAllocation *heapAllocation) {
this->storageForReuse->storeAllocation(std::unique_ptr<NEO::GraphicsAllocation>(heapAllocation), NEO::AllocationUsage::REUSABLE_ALLOCATION);
}
} // namespace NEO