Files
compute-runtime/shared/source/helpers/ray_tracing_helper.cpp
Jim Snow 2acc0fb3f6 Add memory backed buffer allocation for L0 ray tracing.
This allocates the buffer on a per-device basis and enables ray
tracing on devices that support it when given a kernel with ray
tracing calls.

Signed-off-by: Jim Snow <jim.m.snow@intel.com>
2021-07-02 11:56:18 +02:00

20 lines
417 B
C++

/*
* Copyright (C) 2016-2021 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/helpers/ray_tracing_helper.h"
namespace NEO {
const uint32_t RayTracingHelper::memoryBackedFifoSizePerDss = 0;
size_t RayTracingHelper::getTotalMemoryBackedFifoSize(const Device &device) {
return 0;
}
size_t RayTracingHelper::getMemoryBackedFifoSizeToPatch() {
return 0;
}
} // namespace NEO