Fix a bug where if we stop but nobody says there was a reason for the stop, we would return

control to the user anyway.  This was put in to handle monitors that would say there was no
stop reason when you first attached to them.  But it broke the case where you hit a thread specific
breakpoint on many threads, but NOT the one specified in the breakpoint.  I work around this
by only doing the junky override when the StopID is 0 - i.e. on first attach.

This commit also adds a test for thread specific breakpoints.

llvm-svn: 199290
This commit is contained in:
Jim Ingham
2014-01-15 03:32:42 +00:00
parent a8b99ca4bb
commit 39fdae7f6a
4 changed files with 139 additions and 5 deletions

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@@ -293,17 +293,31 @@ ThreadList::ShouldStop (Event *event_ptr)
{
ThreadSP thread_sp(*pos);
did_anybody_stop_for_a_reason |= thread_sp->ThreadStoppedForAReason();
// We should never get a stop for which no thread had a stop reason, but sometimes we do see this -
// for instance when we first connect to a remote stub. In that case we should stop, since we can't figure out
// the right thing to do and stopping gives the user control over what to do in this instance.
//
// Note, this causes a problem when you have a thread specific breakpoint, and a bunch of threads hit the breakpoint,
// but not the thread which we are waiting for. All the threads that are not "supposed" to hit the breakpoint
// are marked as having no stop reason, which is right, they should not show a stop reason. But that triggers this
// code and causes us to stop seemingly for no reason.
//
// Since the only way we ever saw this error was on first attach, I'm only going to trigger set did_anybody_stop_for_a_reason
// to true unless this is the first stop.
//
// If this becomes a problem, we'll have to have another StopReason like "StopInfoHidden" which will look invalid
// everywhere but at this check.
if (thread_sp->GetProcess()->GetStopID() != 0)
did_anybody_stop_for_a_reason = true;
else
did_anybody_stop_for_a_reason |= thread_sp->ThreadStoppedForAReason();
const bool thread_should_stop = thread_sp->ShouldStop(event_ptr);
if (thread_should_stop)
should_stop |= true;
}
// We should never get a stop for which no thread had a stop reason, but sometimes we do see this -
// for instance when we first connect to a remote stub. In that case we should stop, since we can't figure out
// the right thing to do and stopping gives the user control over what to do in this instance.
if (!should_stop && !did_anybody_stop_for_a_reason)
{
should_stop = true;

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@@ -0,0 +1,5 @@
LEVEL = ../../../make
C_SOURCES := main.c
include $(LEVEL)/Makefile.rules

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@@ -0,0 +1,77 @@
"""
Test that we obey thread conditioned breakpoints.
"""
import os, time
import re
import unittest2
import lldb, lldbutil
from lldbtest import *
class ThreadSpecificBreakTestCase(TestBase):
mydir = TestBase.compute_mydir(__file__)
@unittest2.skipUnless(sys.platform.startswith("darwin"), "requires Darwin")
@python_api_test
@dsym_test
def test_with_dsym_python(self):
"""Test that we obey thread conditioned breakpoints."""
self.buildDsym()
self.do_thread_specific_break()
@python_api_test
@dwarf_test
def test_with_dwarf_python(self):
"""Test that we obey thread conditioned breakpoints."""
self.buildDwarf()
self.do_thread_specific_break()
def do_thread_specific_break(self):
"""Test that we obey thread conditioned breakpoints."""
exe = os.path.join(os.getcwd(), "a.out")
self.dbg.HandleCommand ("log enable -f /tmp/lldb-testsuite-log.txt lldb step breakpoint process")
target = self.dbg.CreateTarget(exe)
self.assertTrue(target, VALID_TARGET)
main_source_spec = lldb.SBFileSpec ("main.c")
# Set a breakpoint in the thread body, and make it active for only the first thread.
break_thread_body = target.BreakpointCreateBySourceRegex ("Break here in thread body.", main_source_spec)
self.assertTrue (break_thread_body.IsValid() and break_thread_body.GetNumLocations() > 0, "Failed to set thread body breakpoint.")
process = target.LaunchSimple (None, None, self.get_process_working_directory())
self.assertTrue(process, PROCESS_IS_VALID)
threads = lldbutil.get_threads_stopped_at_breakpoint (process, break_thread_body)
victim_thread = threads[0]
# Pick one of the threads, and change the breakpoint so it ONLY stops for this thread,
# but add a condition that it won't stop for this thread's my_value. The other threads
# pass the condition, so they should stop, but if the thread-specification is working
# they should not stop. So nobody should hit the breakpoint anymore, and we should
# just exit cleanly.
frame = victim_thread.GetFrameAtIndex(0)
value = frame.FindVariable("my_value").GetValueAsSigned(0)
self.assertTrue (value > 0 and value < 11, "Got a reasonable value for my_value.")
cond_string = "my_value != %d"%(value)
break_thread_body.SetThreadID(victim_thread.GetThreadID())
break_thread_body.SetCondition (cond_string)
process.Continue()
next_stop_state = process.GetState()
self.assertTrue (next_stop_state == lldb.eStateExited, "We should have not hit the breakpoint again.")
if __name__ == '__main__':
import atexit
lldb.SBDebugger.Initialize()
atexit.register(lambda: lldb.SBDebugger.Terminate())
unittest2.main()

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@@ -0,0 +1,38 @@
#include <pthread.h>
#include <unistd.h>
void *
thread_function (void *thread_marker)
{
int keep_going = 1;
int my_value = *((int *)thread_marker);
int counter = 0;
while (counter < 20)
{
counter++; // Break here in thread body.
usleep (10);
}
return NULL;
}
int
main ()
{
pthread_t threads[10];
int thread_value = 0;
for (int i = 0; i < 10; i++)
{
thread_value += 1;
pthread_create (&threads[i], NULL, &thread_function, &thread_value);
}
for (int i = 0; i < 10; i++)
pthread_join (threads[i], NULL);
return 0;
}