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// Test that headers are not tripped up by the surrounding code defining various
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// alphabetic macros. Also ensure that we don't swallow the definition of user
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// provided macros (in other words, ensure that we push/pop correctly everywhere).
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//
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// The contents of this header is a lightly trimmed version of
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// libcxx/test/libcxx/system_reserved_names.gen.py; additions to that testcase
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// can be synced into this header as well.
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#define SYSTEM_RESERVED_NAME This name should not be used in Clang headers
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// libc++ does not use single-letter names as a matter of principle.
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// But Windows' own <wchar.h>, <math.h>, and <exception> use many of these
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// (at least C,E,F,I,M,N,P,S,X,Y,Z) as uglified function parameter names,
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// so don't define these on Windows.
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//
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#ifndef _WIN32
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#define _A SYSTEM_RESERVED_NAME
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#define _B SYSTEM_RESERVED_NAME
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#define _C SYSTEM_RESERVED_NAME
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#define _D SYSTEM_RESERVED_NAME
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#define _E SYSTEM_RESERVED_NAME
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#define _F SYSTEM_RESERVED_NAME
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#define _G SYSTEM_RESERVED_NAME
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#define _H SYSTEM_RESERVED_NAME
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#define _I SYSTEM_RESERVED_NAME
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#define _J SYSTEM_RESERVED_NAME
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#define _K SYSTEM_RESERVED_NAME
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#define _L SYSTEM_RESERVED_NAME
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#define _M SYSTEM_RESERVED_NAME
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#define _N SYSTEM_RESERVED_NAME
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#define _O SYSTEM_RESERVED_NAME
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#define _P SYSTEM_RESERVED_NAME
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#define _Q SYSTEM_RESERVED_NAME
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#define _R SYSTEM_RESERVED_NAME
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#define _S SYSTEM_RESERVED_NAME
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#define _T SYSTEM_RESERVED_NAME
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#define _U SYSTEM_RESERVED_NAME
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#define _V SYSTEM_RESERVED_NAME
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#define _W SYSTEM_RESERVED_NAME
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#define _X SYSTEM_RESERVED_NAME
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#define _Y SYSTEM_RESERVED_NAME
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#define _Z SYSTEM_RESERVED_NAME
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#endif
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// FreeBSD's <sys/types.h> uses _M
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//
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#ifdef __FreeBSD__
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# undef _M
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#endif
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// Test that libc++ doesn't use names that collide with FreeBSD system macros.
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// newlib and picolibc also define these macros
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#if !defined(__FreeBSD__) && !defined(_NEWLIB_VERSION)
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# define __null_sentinel SYSTEM_RESERVED_NAME
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# define __generic SYSTEM_RESERVED_NAME
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#endif
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// tchar.h defines these macros on Windows
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#ifndef _WIN32
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# define _UI SYSTEM_RESERVED_NAME
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# define _PUC SYSTEM_RESERVED_NAME
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# define _CPUC SYSTEM_RESERVED_NAME
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# define _PC SYSTEM_RESERVED_NAME
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# define _CRPC SYSTEM_RESERVED_NAME
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# define _CPC SYSTEM_RESERVED_NAME
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#endif
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// yvals.h on MINGW defines this macro
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#ifndef _WIN32
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# define _C2 SYSTEM_RESERVED_NAME
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#endif
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// Test that libc++ doesn't use names that collide with Win32 API macros.
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// Obviously we can only define these on non-Windows platforms.
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#ifndef _WIN32
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# define __allocator SYSTEM_RESERVED_NAME
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# define __bound SYSTEM_RESERVED_NAME
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# define __deallocate SYSTEM_RESERVED_NAME
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# define __deref SYSTEM_RESERVED_NAME
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# define __format_string SYSTEM_RESERVED_NAME
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# define __full SYSTEM_RESERVED_NAME
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# define __in SYSTEM_RESERVED_NAME
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# define __inout SYSTEM_RESERVED_NAME
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# define __nz SYSTEM_RESERVED_NAME
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# define __out SYSTEM_RESERVED_NAME
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# define __part SYSTEM_RESERVED_NAME
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# define __post SYSTEM_RESERVED_NAME
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# define __pre SYSTEM_RESERVED_NAME
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#endif
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// Newlib & picolibc use __input as a parameter name of a64l & l64a
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#ifndef _NEWLIB_VERSION
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# define __input SYSTEM_RESERVED_NAME
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#endif
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#define __output SYSTEM_RESERVED_NAME
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#define __acquire SYSTEM_RESERVED_NAME
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#define __release SYSTEM_RESERVED_NAME
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// Android and FreeBSD use this for __attribute__((__unused__))
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#if !defined(__FreeBSD__) && !defined(__ANDROID__)
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#define __unused SYSTEM_RESERVED_NAME
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#endif
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// These names are not reserved, so the user can macro-define them.
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// These are intended to find improperly _Uglified template parameters.
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#define A SYSTEM_RESERVED_NAME
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#define Arg SYSTEM_RESERVED_NAME
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#define Args SYSTEM_RESERVED_NAME
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#define As SYSTEM_RESERVED_NAME
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#define B SYSTEM_RESERVED_NAME
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#define Bs SYSTEM_RESERVED_NAME
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#define C SYSTEM_RESERVED_NAME
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#define Cp SYSTEM_RESERVED_NAME
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#define Cs SYSTEM_RESERVED_NAME
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// Windows setjmp.h contains a struct member named 'D' on ARM/AArch64.
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#ifndef _WIN32
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# define D SYSTEM_RESERVED_NAME
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#endif
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#define Dp SYSTEM_RESERVED_NAME
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#define Ds SYSTEM_RESERVED_NAME
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#define E SYSTEM_RESERVED_NAME
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#define Ep SYSTEM_RESERVED_NAME
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#define Es SYSTEM_RESERVED_NAME
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#define N SYSTEM_RESERVED_NAME
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#define Np SYSTEM_RESERVED_NAME
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#define Ns SYSTEM_RESERVED_NAME
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#define R SYSTEM_RESERVED_NAME
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#define Rp SYSTEM_RESERVED_NAME
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#define Rs SYSTEM_RESERVED_NAME
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#define T SYSTEM_RESERVED_NAME
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#define Tp SYSTEM_RESERVED_NAME
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#define Ts SYSTEM_RESERVED_NAME
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#define Type SYSTEM_RESERVED_NAME
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#define Types SYSTEM_RESERVED_NAME
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#define U SYSTEM_RESERVED_NAME
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#define Up SYSTEM_RESERVED_NAME
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#define Us SYSTEM_RESERVED_NAME
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#define V SYSTEM_RESERVED_NAME
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#define Vp SYSTEM_RESERVED_NAME
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#define Vs SYSTEM_RESERVED_NAME
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#define X SYSTEM_RESERVED_NAME
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#define Xp SYSTEM_RESERVED_NAME
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#define Xs SYSTEM_RESERVED_NAME
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// The classic Windows min/max macros
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#define min SYSTEM_RESERVED_NAME
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#define max SYSTEM_RESERVED_NAME
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// Test to make sure curses has no conflicting macros with the standard library
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#define move SYSTEM_RESERVED_NAME
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#define erase SYSTEM_RESERVED_NAME
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#define refresh SYSTEM_RESERVED_NAME
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// Dinkumware libc ctype.h uses these definitions
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#define _XA SYSTEM_RESERVED_NAME
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#define _XS SYSTEM_RESERVED_NAME
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#define _BB SYSTEM_RESERVED_NAME
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#define _CN SYSTEM_RESERVED_NAME
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#define _DI SYSTEM_RESERVED_NAME
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#define _LO SYSTEM_RESERVED_NAME
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#define _PU SYSTEM_RESERVED_NAME
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#define _SP SYSTEM_RESERVED_NAME
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#define _UP SYSTEM_RESERVED_NAME
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#define _XD SYSTEM_RESERVED_NAME
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