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When stopped in a hidden frame (either because we selected the hidden frame or hit a breakpoint inside it), a user most likely is intersted in exploring the immediate frames around it. But currently issuing `up`/`down` commands will unconditionally skip over all hidden frames. This patch makes it so `up`/`down` commands don't skip hidden frames if the frame we started it was a hidden frame.
46 KiB
46 KiB