Files
llvm/lldb/source/Core/ValueObjectDynamicValue.cpp
Jim Ingham 78a685aa2d Add support for "dynamic values" for C++ classes. This currently only works for "frame var" and for the
expressions that are simple enough to get passed to the "frame var" underpinnings.  The parser code will
have to be changed to also query for the dynamic types & offsets as it is looking up variables.

The behavior of "frame var" is controlled in two ways.  You can pass "-d {true/false} to the frame var
command to get the dynamic or static value of the variables you are printing.

There's also a general setting:

target.prefer-dynamic-value (boolean) = 'true'

which is consulted if you call "frame var" without supplying a value for the -d option.

llvm-svn: 129623
2011-04-16 00:01:13 +00:00

255 lines
7.6 KiB
C++

//===-- ValueObjectDynamicValue.cpp ---------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Core/ValueObjectDynamicValue.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Module.h"
#include "lldb/Core/ValueObjectList.h"
#include "lldb/Core/Value.h"
#include "lldb/Core/ValueObject.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Symbol/SymbolContext.h"
#include "lldb/Symbol/Type.h"
#include "lldb/Symbol/Variable.h"
#include "lldb/Target/ExecutionContext.h"
#include "lldb/Target/LanguageRuntime.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/Thread.h"
using namespace lldb_private;
ValueObjectDynamicValue::ValueObjectDynamicValue (ValueObject &parent) :
ValueObject(parent),
m_address (),
m_type_sp()
{
// THINK ABOUT: It looks ugly to doctor up the name like this. But if
// people find it confusing to tell the difference, we may want to do something...
// std::string dynamic_name ("<dynamic value for \"");
// dynamic_name.append(parent.GetName().AsCString());
// dynamic_name.append("\">");
//
// SetName (dynamic_name.c_str());
SetName (parent.GetName().AsCString());
}
ValueObjectDynamicValue::~ValueObjectDynamicValue()
{
m_owning_valobj_sp.reset();
}
lldb::clang_type_t
ValueObjectDynamicValue::GetClangType ()
{
if (m_type_sp)
return m_value.GetClangType();
else
return m_parent->GetClangType();
}
ConstString
ValueObjectDynamicValue::GetTypeName()
{
// FIXME: Maybe cache the name, but have to clear it out if the type changes...
if (!UpdateValueIfNeeded())
return ConstString("<unknown type>");
if (m_type_sp)
return ClangASTType::GetClangTypeName (GetClangType());
else
return m_parent->GetTypeName();
}
uint32_t
ValueObjectDynamicValue::CalculateNumChildren()
{
if (!UpdateValueIfNeeded())
return 0;
if (m_type_sp)
return ClangASTContext::GetNumChildren (GetClangAST (), GetClangType(), true);
else
return m_parent->GetNumChildren();
}
clang::ASTContext *
ValueObjectDynamicValue::GetClangAST ()
{
if (!UpdateValueIfNeeded())
return NULL;
if (m_type_sp)
return m_type_sp->GetClangAST();
else
return m_parent->GetClangAST ();
}
size_t
ValueObjectDynamicValue::GetByteSize()
{
if (!UpdateValueIfNeeded())
return 0;
if (m_type_sp)
return m_value.GetValueByteSize(GetClangAST(), NULL);
else
return m_parent->GetByteSize();
}
lldb::ValueType
ValueObjectDynamicValue::GetValueType() const
{
return m_parent->GetValueType();
}
bool
ValueObjectDynamicValue::UpdateValue ()
{
SetValueIsValid (false);
m_error.Clear();
if (!m_parent->UpdateValueIfNeeded())
{
return false;
}
ExecutionContext exe_ctx (GetExecutionContextScope());
if (exe_ctx.target)
{
m_data.SetByteOrder(exe_ctx.target->GetArchitecture().GetByteOrder());
m_data.SetAddressByteSize(exe_ctx.target->GetArchitecture().GetAddressByteSize());
}
// First make sure our Type and/or Address haven't changed:
Process *process = m_update_point.GetProcess();
if (!process)
return false;
lldb::TypeSP dynamic_type_sp;
Address dynamic_address;
bool found_dynamic_type = false;
lldb::LanguageType known_type = m_parent->GetObjectRuntimeLanguage();
if (known_type != lldb::eLanguageTypeUnknown && known_type != lldb::eLanguageTypeC)
{
LanguageRuntime *runtime = process->GetLanguageRuntime (known_type);
if (runtime)
found_dynamic_type = runtime->GetDynamicValue(*m_parent, dynamic_type_sp, dynamic_address);
}
else
{
LanguageRuntime *cpp_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeC_plus_plus);
if (cpp_runtime)
found_dynamic_type = cpp_runtime->GetDynamicValue(*m_parent, dynamic_type_sp, dynamic_address);
if (!found_dynamic_type)
{
LanguageRuntime *objc_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeObjC);
if (objc_runtime)
found_dynamic_type = cpp_runtime->GetDynamicValue(*m_parent, dynamic_type_sp, dynamic_address);
}
}
// If we don't have a dynamic type, then make ourselves just a echo of our parent.
// Or we could return false, and make ourselves an echo of our parent?
if (!found_dynamic_type)
{
if (m_type_sp)
SetValueDidChange(true);
m_value = m_parent->GetValue();
m_error = m_value.GetValueAsData (&exe_ctx, GetClangAST(), m_data, 0);
return m_error.Success();
}
Value old_value(m_value);
if (!m_type_sp)
{
m_type_sp = dynamic_type_sp;
}
else if (dynamic_type_sp != m_type_sp)
{
// We are another type, we need to tear down our children...
m_type_sp = dynamic_type_sp;
SetValueDidChange (true);
}
if (!m_address.IsValid() || m_address != dynamic_address)
{
if (m_address.IsValid())
SetValueDidChange (true);
// We've moved, so we should be fine...
m_address = dynamic_address;
lldb::addr_t load_address = m_address.GetLoadAddress(m_update_point.GetTarget());
m_value.GetScalar() = load_address;
}
// The type will always be the type of the dynamic object. If our parent's type was a pointer,
// then our type should be a pointer to the type of the dynamic object. If a reference, then the original type
// should be okay...
lldb::clang_type_t orig_type = m_type_sp->GetClangForwardType();
lldb::clang_type_t corrected_type = orig_type;
if (m_parent->IsPointerType())
corrected_type = ClangASTContext::CreatePointerType (m_type_sp->GetClangAST(), orig_type);
else if (m_parent->IsPointerOrReferenceType())
corrected_type = ClangASTContext::CreateLValueReferenceType (m_type_sp->GetClangAST(), orig_type);
m_value.SetContext (Value::eContextTypeClangType, corrected_type);
// Our address is the location of the dynamic type stored in memory. It isn't a load address,
// because we aren't pointing to the LOCATION that stores the pointer to us, we're pointing to us...
m_value.SetValueType(Value::eValueTypeScalar);
if (m_address.IsValid() && m_type_sp)
{
// The variable value is in the Scalar value inside the m_value.
// We can point our m_data right to it.
m_error = m_value.GetValueAsData (&exe_ctx, GetClangAST(), m_data, 0);
if (m_error.Success())
{
if (ClangASTContext::IsAggregateType (GetClangType()))
{
// this value object represents an aggregate type whose
// children have values, but this object does not. So we
// say we are changed if our location has changed.
SetValueDidChange (m_value.GetValueType() != old_value.GetValueType() || m_value.GetScalar() != old_value.GetScalar());
}
SetValueIsValid (true);
return true;
}
}
// We get here if we've failed above...
SetValueIsValid (false);
return false;
}
bool
ValueObjectDynamicValue::IsInScope ()
{
return m_parent->IsInScope();
}