Md Abdullah Shahneous Bari 83d3a2efe4 [uArch][XeGPU] Add XeGPU uArch definition. (#153706)
The uArch infrastructure provides:
- A set data structures to represent, uArch and it's necessary
components (e.g., instructions, register-files, caches).
- A set of utility interfaces that are common to a family of ops (e.g.,
mma ops, 2DBlockIO ops). The implementation of these interfaces are
provided by the specific instructions. Each family of ops provides these
5 common APIs. However, some family of ops may have more utility APIs.
The common 5 APIs are:
	- getSupportedShapes
	- getSupportedTypes
	- checkSupportedShapesAndTypes
	- checkSupportedTypes
	- validate

Add support for PVC and BMG architectures.
Add support for DPAS instruction.
2025-10-10 09:21:27 -05:00

The LLVM Compiler Infrastructure

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Welcome to the LLVM project!

This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.

C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

Consult the Getting Started with LLVM page for information on building and running LLVM.

For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting in touch

Join the LLVM Discourse forums, Discord chat, LLVM Office Hours or Regular sync-ups.

The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.

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