This patch adds a new "target.auto-source-map-relative" setting.
If enabled, this setting may auto deduce a source map entry based on requested
breakpoint path and the original path stored in debug info for resolved
breakpoint.
As an example, if debug info contains "./a/b/c/main.cpp", user sets a source
breakpoint at "/root/repo/x/y/z/a/b/c/main.cpp". The breakpoint will resolve
correctly now with Greg's patch https://reviews.llvm.org/D130401. However, the
resolved breakpoint will use "./a/b/c/main.cpp" to locate source file during
stop event which would fail most of the time.
With the new "target.auto-source-map-relative" setting enabled, a auto deduced
source map entry "." => "/root/repo/x/y/z" will be added. This new mapping will
help lldb to map resolved breakpoint path "./a/b/c/main.cpp" back to
"/root/repo/x/y/z/a/b/c/main.cpp" and locate it on disk.
If an existing source map entry is used the patch also concatenates the auto
deduced entry with any stripped reverse mapping prefix (see example below).
As a second example, debug info contains "./a/b/c/main.cpp" and user sets
breakpoint at "/root/repo/x/y/z/a/b/c/main.cpp". Let's say there is an existing
source map entry "." => "/root/repo"; this mapping would strip the prefix out of
"/root/repo/x/y/z/a/b/c/main.cpp" and use "x/y/z/a/b/c/main.cpp" to resolve
breakpoint. "target.auto-source-map-relative" setting would auto deduce a new
potential mapping of "." => "x/y/z", then it detects that there is a stripped
prefix from reverse mapping and concatenates it as the new mapping:
"." => "/root/repo/x/y/z" which would correct map "./a/b/c/main.cpp" path to
new path in disk.
This patches depends on https://reviews.llvm.org/D130401 to use new added
SBDebugger::GetSetting() API for testing.
Differential Revision: https://reviews.llvm.org/D133042
The LLVM Compiler Infrastructure
This directory and its sub-directories contain the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Getting Started with the LLVM System
Taken from here.
Overview
Welcome to the LLVM project!
The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Getting the Source Code and Building LLVM
The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.
This is an example work-flow and configuration to get and build the LLVM source:
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Checkout LLVM (including related sub-projects like Clang):
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git clone https://github.com/llvm/llvm-project.git -
Or, on windows,
git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git
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-
Configure and build LLVM and Clang:
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cd llvm-project -
cmake -S llvm -B build -G <generator> [options]Some common build system generators are:
Ninja--- for generating Ninja build files. Most llvm developers use Ninja.Unix Makefiles--- for generating make-compatible parallel makefiles.Visual Studio--- for generating Visual Studio projects and solutions.Xcode--- for generating Xcode projects.
Some common options:
-
-DLLVM_ENABLE_PROJECTS='...'and-DLLVM_ENABLE_RUNTIMES='...'--- semicolon-separated list of the LLVM sub-projects and runtimes you'd like to additionally build.LLVM_ENABLE_PROJECTScan include any of: clang, clang-tools-extra, cross-project-tests, flang, libc, libclc, lld, lldb, mlir, openmp, polly, or pstl.LLVM_ENABLE_RUNTIMEScan include any of libcxx, libcxxabi, libunwind, compiler-rt, libc or openmp. Some runtime projects can be specified either inLLVM_ENABLE_PROJECTSor inLLVM_ENABLE_RUNTIMES.For example, to build LLVM, Clang, libcxx, and libcxxabi, use
-DLLVM_ENABLE_PROJECTS="clang" -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi". -
-DCMAKE_INSTALL_PREFIX=directory--- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default/usr/local). Be careful if you install runtime libraries: if your system uses those provided by LLVM (like libc++ or libc++abi), you must not overwrite your system's copy of those libraries, since that could render your system unusable. In general, using something like/usris not advised, but/usr/localis fine. -
-DCMAKE_BUILD_TYPE=type--- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug. -
-DLLVM_ENABLE_ASSERTIONS=On--- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).
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cmake --build build [-- [options] <target>]or your build system specified above directly.-
The default target (i.e.
ninjaormake) will build all of LLVM. -
The
check-alltarget (i.e.ninja check-all) will run the regression tests to ensure everything is in working order. -
CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own
check-<project>target. -
Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for
make, use the option-j NNN, whereNNNis the number of parallel jobs to run. In most cases, you get the best performance if you specify the number of CPU threads you have. On some Unix systems, you can specify this with-j$(nproc).
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-
For more information see CMake.
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Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.
Getting in touch
Join LLVM Discourse forums, discord chat or #llvm IRC channel on OFTC.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.