audioprocessing: fix cmake

+ Adds some missing references to the recently added files.
+ Removes the include of 'speex_config_types.h' on native Windows.

TODO: Refactor the cmake to be in one file. Way too complicated for
nothing. Also, "source_group" is probably not used by most devs.

Change-Id: I020caf40544d2a7502c70d96fec99b08278ac2ff
This commit is contained in:
Andreas Traczyk
2022-08-10 10:42:51 -04:00
parent aa9a39e26d
commit 8105fa0d3b
3 changed files with 9 additions and 6 deletions

View File

@ -101,7 +101,7 @@ set (Source_Files__jamidht__eth__libdevcrypto ${Source_Files__jamidht__eth__libd
set (Source_Files__media ${Source_Files__media} PARENT_SCOPE)
set (Source_Files__media__audio ${Source_Files__media__audio} PARENT_SCOPE)
set (Source_Files__media__audio__sound ${Source_Files__media__audio__sound} PARENT_SCOPE)
set (Source_Files__media__audio__echo_cancel ${Source_Files__media__audio__echo_cancel} PARENT_SCOPE)
set (Source_Files__media__audio__audio_processing ${Source_Files__media__audio__audio_processing} PARENT_SCOPE)
set (Source_Files__media__video ${Source_Files__media__video} PARENT_SCOPE)
if(MSVC)
if(WINDOWS_STORE)

View File

@ -56,7 +56,7 @@ if(MSVC)
set (Source_Files__media__audio__portaudio ${Source_Files__media__audio__portaudio} PARENT_SCOPE)
endif()
set (Source_Files__media__audio__sound ${Source_Files__media__audio__sound} PARENT_SCOPE)
set (Source_Files__media__audio__echo_cancel ${Source_Files__media__audio__echo_cancel} PARENT_SCOPE)
set (Source_Files__media__audio__audio_processing ${Source_Files__media__audio__audio_processing} PARENT_SCOPE)
set (Source_Files__media__video ${Source_Files__media__video} PARENT_SCOPE)
if(MSVC)

View File

@ -19,16 +19,19 @@
#include "speex.h"
#include "audio/audiolayer.h"
#include <cstdint>
#include <memory>
#include <speex/speex_config_types.h>
#include <vector>
#ifndef _MSC_VER
#include <speex/speex_config_types.h>
#endif
extern "C" {
#include <speex/speex_echo.h>
#include <speex/speex_preprocess.h>
}
#include <cstdint>
#include <memory>
#include <vector>
namespace jami {
SpeexAudioProcessor::SpeexAudioProcessor(AudioFormat format, unsigned frameSize)